1.1 --- a/shader/font_frag.glsl Wed Nov 08 23:17:07 2023 +0100 1.2 +++ b/shader/font_frag.glsl Wed Nov 15 22:51:40 2023 +0100 1.3 @@ -1,10 +1,10 @@ 1.4 #version 400 core 1.5 1.6 +layout(location = 0) out vec4 diffuse; 1.7 in vec2 texcoord; 1.8 -out vec4 fragment; 1.9 1.10 uniform sampler2DRect surface; 1.11 1.12 void main(void) { 1.13 - fragment = texture(surface, texcoord); 1.14 + diffuse = texture(surface, texcoord); 1.15 }