Thu, 21 Mar 2024 20:48:18 +0100
rename font shader to generic sprite shader
universe@15 | 1 | #version 400 core |
universe@15 | 2 | |
universe@16 | 3 | layout(location = 0) out vec4 diffuse; |
universe@15 | 4 | in vec2 texcoord; |
universe@15 | 5 | |
universe@15 | 6 | uniform sampler2DRect surface; |
universe@15 | 7 | |
universe@15 | 8 | void main(void) { |
universe@16 | 9 | diffuse = texture(surface, texcoord); |
universe@15 | 10 | } |