shader/sprite_frag.glsl

Tue, 09 Apr 2024 21:18:52 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 09 Apr 2024 21:18:52 +0200
changeset 50
d8d2e4817db1
parent 40
6c438be1a1fd
permissions
-rw-r--r--

add texture.h

universe@15 1 #version 400 core
universe@15 2
universe@16 3 layout(location = 0) out vec4 diffuse;
universe@15 4 in vec2 texcoord;
universe@15 5
universe@50 6 uniform sampler2DRect tex;
universe@15 7
universe@15 8 void main(void) {
universe@50 9 diffuse = texture(tex, texcoord);
universe@15 10 }

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