1.1 --- a/shader/sprite_frag.glsl Mon Apr 01 19:44:00 2024 +0200 1.2 +++ b/shader/sprite_frag.glsl Tue Apr 09 21:18:52 2024 +0200 1.3 @@ -3,8 +3,8 @@ 1.4 layout(location = 0) out vec4 diffuse; 1.5 in vec2 texcoord; 1.6 1.7 -uniform sampler2DRect surface; 1.8 +uniform sampler2DRect tex; 1.9 1.10 void main(void) { 1.11 - diffuse = texture(surface, texcoord); 1.12 + diffuse = texture(tex, texcoord); 1.13 }