shader/sprite_frag.glsl

changeset 40
6c438be1a1fd
parent 16
c5dde81b6fb2
child 50
d8d2e4817db1
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/shader/sprite_frag.glsl	Thu Mar 21 20:48:18 2024 +0100
     1.3 @@ -0,0 +1,10 @@
     1.4 +#version 400 core
     1.5 +
     1.6 +layout(location = 0) out vec4 diffuse;
     1.7 +in vec2 texcoord;
     1.8 +
     1.9 +uniform sampler2DRect surface;
    1.10 +
    1.11 +void main(void) {
    1.12 +    diffuse = texture(surface, texcoord);
    1.13 +}

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