1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/shader/sprite_frag.glsl Thu Mar 21 20:48:18 2024 +0100 1.3 @@ -0,0 +1,10 @@ 1.4 +#version 400 core 1.5 + 1.6 +layout(location = 0) out vec4 diffuse; 1.7 +in vec2 texcoord; 1.8 + 1.9 +uniform sampler2DRect surface; 1.10 + 1.11 +void main(void) { 1.12 + diffuse = texture(surface, texcoord); 1.13 +}