shader/sprite_frag.glsl@6c438be1a1fd
shader/sprite_frag.glsl
Thu, 21 Mar 2024 20:48:18 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 21 Mar 2024 20:48:18 +0100
- changeset 40
- 6c438be1a1fd
- parent 16
-
shader/font_frag.glsl@c5dde81b6fb2
- child 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
rename font shader to generic sprite shader
3 layout(location = 0) out vec4 diffuse;
6 uniform sampler2DRect surface;
9 diffuse = texture(surface, texcoord);