shader/sprite_frag.glsl

Thu, 18 Apr 2024 22:53:55 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 18 Apr 2024 22:53:55 +0200
changeset 65
9c44c55d327a
parent 50
d8d2e4817db1
permissions
-rw-r--r--

consistently refer to windows by ID - fixes #381

This change discovered that the font cache is completely broken. We created issue #387 for this.

#version 400 core

layout(location = 0) out vec4 diffuse;
in vec2 texcoord;

uniform sampler2DRect tex;

void main(void) {
    diffuse = texture(tex, texcoord);
}

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