shader/sprite_frag.glsl@9c44c55d327a
shader/sprite_frag.glsl
Thu, 18 Apr 2024 22:53:55 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 18 Apr 2024 22:53:55 +0200
- changeset 65
- 9c44c55d327a
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
consistently refer to windows by ID - fixes #381
This change discovered that the font cache is completely broken. We created issue #387 for this.
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}