shader/sprite_frag.glsl

Thu, 15 Aug 2024 17:33:42 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 15 Aug 2024 17:33:42 +0200
changeset 72
84472fb3adbd
parent 50
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permissions
-rw-r--r--

define macro for predefined shader

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1 #version 400 core
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2
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3 layout(location = 0) out vec4 diffuse;
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4 in vec2 texcoord;
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5
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6 uniform sampler2DRect tex;
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7
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8 void main(void) {
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9 diffuse = texture(tex, texcoord);
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10 }

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