shader/sprite_frag.glsl@84472fb3adbd
shader/sprite_frag.glsl
Thu, 15 Aug 2024 17:33:42 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Thu, 15 Aug 2024 17:33:42 +0200
- changeset 72
- 84472fb3adbd
- parent 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
define macro for predefined shader
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect tex;
void main(void) {
diffuse = texture(tex, texcoord);
}