shader/sprite_frag.glsl

Thu, 18 Apr 2024 21:53:53 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 18 Apr 2024 21:53:53 +0200
changeset 64
f18dc427f86f
parent 50
d8d2e4817db1
permissions
-rw-r--r--

make use of the asc_window_active macro

universe@15 1 #version 400 core
universe@15 2
universe@16 3 layout(location = 0) out vec4 diffuse;
universe@15 4 in vec2 texcoord;
universe@15 5
universe@50 6 uniform sampler2DRect tex;
universe@15 7
universe@15 8 void main(void) {
universe@50 9 diffuse = texture(tex, texcoord);
universe@15 10 }

mercurial