shader/sprite_frag.glsl

Fri, 29 Mar 2024 00:03:25 +0100

author
Mike Becker <universe@uap-core.de>
date
Fri, 29 Mar 2024 00:03:25 +0100
changeset 46
d3285aed65b3
parent 40
6c438be1a1fd
child 50
d8d2e4817db1
permissions
-rw-r--r--

make the timer have nanoseconds precision

universe@15 1 #version 400 core
universe@15 2
universe@16 3 layout(location = 0) out vec4 diffuse;
universe@15 4 in vec2 texcoord;
universe@15 5
universe@15 6 uniform sampler2DRect surface;
universe@15 7
universe@15 8 void main(void) {
universe@16 9 diffuse = texture(surface, texcoord);
universe@15 10 }

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