shader/sprite_frag.glsl@d3285aed65b3
shader/sprite_frag.glsl
Fri, 29 Mar 2024 00:03:25 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Fri, 29 Mar 2024 00:03:25 +0100
- changeset 46
- d3285aed65b3
- parent 40
-
6c438be1a1fd
- child 50
-
d8d2e4817db1
- permissions
- -rw-r--r--
make the timer have nanoseconds precision
#version 400 core
layout(location = 0) out vec4 diffuse;
in vec2 texcoord;
uniform sampler2DRect surface;
void main(void) {
diffuse = texture(surface, texcoord);
}