Sun, 11 Aug 2024 16:28:54 +0200
fix that update_transform flag was never cleared
added more flags regarding graphics and transform update
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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1 | #version 400 core |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
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3 | layout(location = 0) out vec4 diffuse; |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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4 | in vec2 texcoord; |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | |
50 | 6 | uniform sampler2DRect tex; |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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8 | void main(void) { |
50 | 9 | diffuse = texture(tex, texcoord); |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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10 | } |