Wed, 10 Apr 2024 19:24:39 +0200
fix illegally skipping geometry update of text node
the reason is that the scene will not try again to update the node when it is just unhidden
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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1 | #version 400 core |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
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3 | layout(location = 0) out vec4 diffuse; |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | in vec2 texcoord; |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | |
50 | 6 | uniform sampler2DRect tex; |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | void main(void) { |
50 | 9 | diffuse = texture(tex, texcoord); |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | } |