Sun, 11 Aug 2024 16:29:09 +0200 Mike Becker redesign FPS counter file | diff | annotate
Thu, 18 Apr 2024 22:53:55 +0200 Mike Becker consistently refer to windows by ID - fixes #381 file | diff | annotate
Tue, 16 Apr 2024 22:20:17 +0200 Mike Becker implement mouse motion and key press events file | diff | annotate
Tue, 16 Apr 2024 22:06:17 +0200 Mike Becker left and right are to distinguish... file | diff | annotate
Fri, 12 Apr 2024 22:23:31 +0200 Mike Becker remove unnecessary parameters file | diff | annotate
Fri, 12 Apr 2024 22:22:07 +0200 Mike Becker use fancy named parameters for asc_text() file | diff | annotate
Fri, 12 Apr 2024 22:03:15 +0200 Mike Becker improve ui/text.h interface a lot file | diff | annotate
Mon, 01 Apr 2024 19:01:04 +0200 Mike Becker create new UI subdir file | diff | annotate
Mon, 01 Apr 2024 18:54:19 +0200 Mike Becker remove unnecessary scene container file | diff | annotate
Fri, 29 Mar 2024 00:03:25 +0100 Mike Becker make the timer have nanoseconds precision file | diff | annotate
Thu, 28 Mar 2024 23:30:21 +0100 Mike Becker simplify how transforms work file | diff | annotate
Tue, 26 Mar 2024 20:37:21 +0100 Mike Becker create own compilation unit for GL context - fixes shader not being created per context file | diff | annotate
Fri, 15 Mar 2024 00:06:59 +0100 Mike Becker add camera and render groups file | diff | annotate
Wed, 06 Mar 2024 23:38:17 +0100 Mike Becker invert the logic of converting between specialized nodes and the generic interface file | diff | annotate
Wed, 06 Mar 2024 23:08:03 +0100 Mike Becker add behavior nodes + restructure test program file | diff | annotate | base
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