--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/snake.c Wed Mar 06 23:08:03 2024 +0100 @@ -0,0 +1,88 @@ +/* + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * Copyright 2023 Mike Becker. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include <ascension/ascension.h> +#include <cx/printf.h> + +static void update_fps_counter(AscSceneNode *node) { + // addition and multiplication is more efficient testing for zero + // at an unnoticible cost of imprecision + static unsigned last_fps = 0u; + static unsigned debounce = 999u; + unsigned fps = 1000u; + debounce += asc_context.elapsed_millis; + if (debounce >= 1000u) { + debounce = 0; + fps /= asc_context.elapsed_millis; + if (fps != last_fps) { + last_fps = fps; + snprintf(((AscText*)node)->text, 9, "%u FPS", fps); + asc_node_update(node); + } + } +} + +static void create_fps_counter(void) { + asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); + asc_ink_rgb(255, 0, 0); + AscText* text = asc_text(10, 10, "XXXXX FPS"); + asc_scene_add_behavior(asc_node(text), update_fps_counter); +} + +int main(int argc, char** argv) { + asc_context_initialize(); + if (asc_has_error()) { + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, + "Fatal Error",asc_get_error(),NULL); + return 1; + } + + AscWindowSettings settings; + asc_window_settings_init_defaults(&settings); + settings.title = "Sandbox Application"; + + AscWindow *window = asc_window_initialize(0, &settings); + asc_shader_initialize_predefined(); + + // create fps counter + create_fps_counter(); + + // Main Loop + do { + // quit application on any error + if (asc_has_error()) { + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, + "Fatal Error", asc_get_error(), window->window); + asc_clear_error(); + break; + } + } while (asc_loop_next()); + + asc_context_destroy(); + return 0; +} +