1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/test/snake.c Wed Mar 06 23:08:03 2024 +0100 1.3 @@ -0,0 +1,88 @@ 1.4 +/* 1.5 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. 1.6 + * Copyright 2023 Mike Becker. All rights reserved. 1.7 + * 1.8 + * Redistribution and use in source and binary forms, with or without 1.9 + * modification, are permitted provided that the following conditions are met: 1.10 + * 1.11 + * 1. Redistributions of source code must retain the above copyright 1.12 + * notice, this list of conditions and the following disclaimer. 1.13 + * 1.14 + * 2. Redistributions in binary form must reproduce the above copyright 1.15 + * notice, this list of conditions and the following disclaimer in the 1.16 + * documentation and/or other materials provided with the distribution. 1.17 + * 1.18 + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 1.19 + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 1.20 + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 1.21 + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 1.22 + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 1.23 + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 1.24 + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 1.25 + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 1.26 + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 1.27 + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 1.28 + * POSSIBILITY OF SUCH DAMAGE. 1.29 + */ 1.30 + 1.31 +#include <ascension/ascension.h> 1.32 +#include <cx/printf.h> 1.33 + 1.34 +static void update_fps_counter(AscSceneNode *node) { 1.35 + // addition and multiplication is more efficient testing for zero 1.36 + // at an unnoticible cost of imprecision 1.37 + static unsigned last_fps = 0u; 1.38 + static unsigned debounce = 999u; 1.39 + unsigned fps = 1000u; 1.40 + debounce += asc_context.elapsed_millis; 1.41 + if (debounce >= 1000u) { 1.42 + debounce = 0; 1.43 + fps /= asc_context.elapsed_millis; 1.44 + if (fps != last_fps) { 1.45 + last_fps = fps; 1.46 + snprintf(((AscText*)node)->text, 9, "%u FPS", fps); 1.47 + asc_node_update(node); 1.48 + } 1.49 + } 1.50 +} 1.51 + 1.52 +static void create_fps_counter(void) { 1.53 + asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); 1.54 + asc_ink_rgb(255, 0, 0); 1.55 + AscText* text = asc_text(10, 10, "XXXXX FPS"); 1.56 + asc_scene_add_behavior(asc_node(text), update_fps_counter); 1.57 +} 1.58 + 1.59 +int main(int argc, char** argv) { 1.60 + asc_context_initialize(); 1.61 + if (asc_has_error()) { 1.62 + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, 1.63 + "Fatal Error",asc_get_error(),NULL); 1.64 + return 1; 1.65 + } 1.66 + 1.67 + AscWindowSettings settings; 1.68 + asc_window_settings_init_defaults(&settings); 1.69 + settings.title = "Sandbox Application"; 1.70 + 1.71 + AscWindow *window = asc_window_initialize(0, &settings); 1.72 + asc_shader_initialize_predefined(); 1.73 + 1.74 + // create fps counter 1.75 + create_fps_counter(); 1.76 + 1.77 + // Main Loop 1.78 + do { 1.79 + // quit application on any error 1.80 + if (asc_has_error()) { 1.81 + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, 1.82 + "Fatal Error", asc_get_error(), window->window); 1.83 + asc_clear_error(); 1.84 + break; 1.85 + } 1.86 + } while (asc_loop_next()); 1.87 + 1.88 + asc_context_destroy(); 1.89 + return 0; 1.90 +} 1.91 +