test/snake.c

Wed, 06 Mar 2024 23:08:03 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 06 Mar 2024 23:08:03 +0100
changeset 33
e7ddb52facd3
parent 32
test/sandbox.c@86468a71dd73
child 36
e26b4ac1661c
permissions
-rw-r--r--

add behavior nodes + restructure test program

Also, the test program will now officially be a game of snake.

     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  * Copyright 2023 Mike Becker. All rights reserved.
     4  *
     5  * Redistribution and use in source and binary forms, with or without
     6  * modification, are permitted provided that the following conditions are met:
     7  *
     8  *   1. Redistributions of source code must retain the above copyright
     9  *      notice, this list of conditions and the following disclaimer.
    10  *
    11  *   2. Redistributions in binary form must reproduce the above copyright
    12  *      notice, this list of conditions and the following disclaimer in the
    13  *      documentation and/or other materials provided with the distribution.
    14  *
    15  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    16  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    18  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    19  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    20  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    21  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    22  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    23  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    24  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    25  * POSSIBILITY OF SUCH DAMAGE.
    26  */
    28 #include <ascension/ascension.h>
    29 #include <cx/printf.h>
    31 static void update_fps_counter(AscSceneNode *node) {
    32     // addition and multiplication is more efficient testing for zero
    33     // at an unnoticible cost of imprecision
    34     static unsigned last_fps = 0u;
    35     static unsigned debounce = 999u;
    36     unsigned fps = 1000u;
    37     debounce += asc_context.elapsed_millis;
    38     if (debounce >= 1000u) {
    39         debounce = 0;
    40         fps /= asc_context.elapsed_millis;
    41         if (fps != last_fps) {
    42             last_fps = fps;
    43             snprintf(((AscText*)node)->text, 9, "%u FPS", fps);
    44             asc_node_update(node);
    45         }
    46     }
    47 }
    49 static void create_fps_counter(void) {
    50     asc_set_font(asc_font(ASC_FONT_REGULAR, 24));
    51     asc_ink_rgb(255, 0, 0);
    52     AscText* text = asc_text(10, 10, "XXXXX FPS");
    53     asc_scene_add_behavior(asc_node(text), update_fps_counter);
    54 }
    56 int main(int argc, char** argv) {
    57     asc_context_initialize();
    58     if (asc_has_error()) {
    59         SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
    60                 "Fatal Error",asc_get_error(),NULL);
    61         return 1;
    62     }
    64     AscWindowSettings settings;
    65     asc_window_settings_init_defaults(&settings);
    66     settings.title = "Sandbox Application";
    68     AscWindow *window = asc_window_initialize(0, &settings);
    69     asc_shader_initialize_predefined();
    71     // create fps counter
    72     create_fps_counter();
    74     // Main Loop
    75     do {
    76         // quit application on any error
    77         if (asc_has_error()) {
    78             SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
    79                     "Fatal Error", asc_get_error(), window->window);
    80             asc_clear_error();
    81             break;
    82         }
    83     } while (asc_loop_next());
    85     asc_context_destroy();
    86     return 0;
    87 }

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