test/snake.c

changeset 33
e7ddb52facd3
parent 32
86468a71dd73
child 36
e26b4ac1661c
equal deleted inserted replaced
32:86468a71dd73 33:e7ddb52facd3
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2023 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include <ascension/ascension.h>
29 #include <cx/printf.h>
30
31 static void update_fps_counter(AscSceneNode *node) {
32 // addition and multiplication is more efficient testing for zero
33 // at an unnoticible cost of imprecision
34 static unsigned last_fps = 0u;
35 static unsigned debounce = 999u;
36 unsigned fps = 1000u;
37 debounce += asc_context.elapsed_millis;
38 if (debounce >= 1000u) {
39 debounce = 0;
40 fps /= asc_context.elapsed_millis;
41 if (fps != last_fps) {
42 last_fps = fps;
43 snprintf(((AscText*)node)->text, 9, "%u FPS", fps);
44 asc_node_update(node);
45 }
46 }
47 }
48
49 static void create_fps_counter(void) {
50 asc_set_font(asc_font(ASC_FONT_REGULAR, 24));
51 asc_ink_rgb(255, 0, 0);
52 AscText* text = asc_text(10, 10, "XXXXX FPS");
53 asc_scene_add_behavior(asc_node(text), update_fps_counter);
54 }
55
56 int main(int argc, char** argv) {
57 asc_context_initialize();
58 if (asc_has_error()) {
59 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
60 "Fatal Error",asc_get_error(),NULL);
61 return 1;
62 }
63
64 AscWindowSettings settings;
65 asc_window_settings_init_defaults(&settings);
66 settings.title = "Sandbox Application";
67
68 AscWindow *window = asc_window_initialize(0, &settings);
69 asc_shader_initialize_predefined();
70
71 // create fps counter
72 create_fps_counter();
73
74 // Main Loop
75 do {
76 // quit application on any error
77 if (asc_has_error()) {
78 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
79 "Fatal Error", asc_get_error(), window->window);
80 asc_clear_error();
81 break;
82 }
83 } while (asc_loop_next());
84
85 asc_context_destroy();
86 return 0;
87 }
88

mercurial