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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2023 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #include <ascension/ascension.h> |
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29 #include <cx/printf.h> |
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30 |
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31 static void update_fps_counter(AscSceneNode *node) { |
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32 // addition and multiplication is more efficient testing for zero |
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33 // at an unnoticible cost of imprecision |
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34 static unsigned last_fps = 0u; |
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35 static unsigned debounce = 999u; |
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36 unsigned fps = 1000u; |
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37 debounce += asc_context.elapsed_millis; |
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38 if (debounce >= 1000u) { |
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39 debounce = 0; |
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40 fps /= asc_context.elapsed_millis; |
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41 if (fps != last_fps) { |
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42 last_fps = fps; |
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43 snprintf(((AscText*)node)->text, 9, "%u FPS", fps); |
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44 asc_node_update(node); |
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45 } |
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46 } |
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47 } |
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48 |
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49 static void create_fps_counter(void) { |
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50 asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
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51 asc_ink_rgb(255, 0, 0); |
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52 AscText* text = asc_text(10, 10, "XXXXX FPS"); |
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53 asc_scene_add_behavior(asc_node(text), update_fps_counter); |
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54 } |
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55 |
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56 int main(int argc, char** argv) { |
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57 asc_context_initialize(); |
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58 if (asc_has_error()) { |
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59 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, |
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60 "Fatal Error",asc_get_error(),NULL); |
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61 return 1; |
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62 } |
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63 |
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64 AscWindowSettings settings; |
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65 asc_window_settings_init_defaults(&settings); |
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66 settings.title = "Sandbox Application"; |
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67 |
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68 AscWindow *window = asc_window_initialize(0, &settings); |
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69 asc_shader_initialize_predefined(); |
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70 |
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71 // create fps counter |
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72 create_fps_counter(); |
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73 |
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74 // Main Loop |
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75 do { |
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76 // quit application on any error |
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77 if (asc_has_error()) { |
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78 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, |
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79 "Fatal Error", asc_get_error(), window->window); |
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80 asc_clear_error(); |
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81 break; |
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82 } |
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83 } while (asc_loop_next()); |
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84 |
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85 asc_context_destroy(); |
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86 return 0; |
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87 } |
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88 |