test/snake.c

changeset 36
e26b4ac1661c
parent 33
e7ddb52facd3
child 37
8a8cc6725b48
equal deleted inserted replaced
35:674eb53c12f3 36:e26b4ac1661c
38 if (debounce >= 1000u) { 38 if (debounce >= 1000u) {
39 debounce = 0; 39 debounce = 0;
40 fps /= asc_context.elapsed_millis; 40 fps /= asc_context.elapsed_millis;
41 if (fps != last_fps) { 41 if (fps != last_fps) {
42 last_fps = fps; 42 last_fps = fps;
43 snprintf(((AscText*)node)->text, 9, "%u FPS", fps); 43 snprintf(asc_text_data(node)->text, 9, "%u FPS", fps);
44 asc_node_update(node); 44 asc_node_update(node);
45 } 45 }
46 } 46 }
47 } 47 }
48 48
49 static void create_fps_counter(void) { 49 static void create_fps_counter(void) {
50 asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); 50 asc_set_font(asc_font(ASC_FONT_REGULAR, 24));
51 asc_ink_rgb(255, 0, 0); 51 asc_ink_rgb(255, 0, 0);
52 AscText* text = asc_text(10, 10, "XXXXX FPS"); 52 AscSceneNode* node = asc_text(10, 10, "XXXXX FPS");
53 asc_scene_add_behavior(asc_node(text), update_fps_counter); 53 asc_scene_add_behavior(node, update_fps_counter);
54 asc_scene_add(asc_window_active_ui, node);
54 } 55 }
55 56
56 int main(int argc, char** argv) { 57 int main(int argc, char** argv) {
57 asc_context_initialize(); 58 asc_context_initialize();
58 if (asc_has_error()) { 59 if (asc_has_error()) {
61 return 1; 62 return 1;
62 } 63 }
63 64
64 AscWindowSettings settings; 65 AscWindowSettings settings;
65 asc_window_settings_init_defaults(&settings); 66 asc_window_settings_init_defaults(&settings);
66 settings.title = "Sandbox Application"; 67 settings.title = "Snake";
67 68
68 AscWindow *window = asc_window_initialize(0, &settings); 69 AscWindow *window = asc_window_initialize(0, &settings);
69 asc_shader_initialize_predefined(); 70 asc_shader_initialize_predefined();
70 71
71 // create fps counter 72 // create fps counter

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