test/snake.c

Wed, 06 Mar 2024 23:38:17 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 06 Mar 2024 23:38:17 +0100
changeset 36
e26b4ac1661c
parent 33
e7ddb52facd3
child 37
8a8cc6725b48
permissions
-rw-r--r--

invert the logic of converting between specialized nodes and the generic interface

universe@0 1 /*
universe@0 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@0 3 * Copyright 2023 Mike Becker. All rights reserved.
universe@0 4 *
universe@0 5 * Redistribution and use in source and binary forms, with or without
universe@0 6 * modification, are permitted provided that the following conditions are met:
universe@0 7 *
universe@0 8 * 1. Redistributions of source code must retain the above copyright
universe@0 9 * notice, this list of conditions and the following disclaimer.
universe@0 10 *
universe@0 11 * 2. Redistributions in binary form must reproduce the above copyright
universe@0 12 * notice, this list of conditions and the following disclaimer in the
universe@0 13 * documentation and/or other materials provided with the distribution.
universe@0 14 *
universe@0 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@0 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@0 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@0 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@0 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@0 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@0 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@0 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@0 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@0 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@0 25 * POSSIBILITY OF SUCH DAMAGE.
universe@0 26 */
universe@0 27
universe@7 28 #include <ascension/ascension.h>
universe@16 29 #include <cx/printf.h>
universe@0 30
universe@33 31 static void update_fps_counter(AscSceneNode *node) {
universe@33 32 // addition and multiplication is more efficient testing for zero
universe@33 33 // at an unnoticible cost of imprecision
universe@33 34 static unsigned last_fps = 0u;
universe@33 35 static unsigned debounce = 999u;
universe@33 36 unsigned fps = 1000u;
universe@33 37 debounce += asc_context.elapsed_millis;
universe@33 38 if (debounce >= 1000u) {
universe@33 39 debounce = 0;
universe@33 40 fps /= asc_context.elapsed_millis;
universe@33 41 if (fps != last_fps) {
universe@33 42 last_fps = fps;
universe@36 43 snprintf(asc_text_data(node)->text, 9, "%u FPS", fps);
universe@33 44 asc_node_update(node);
universe@33 45 }
universe@0 46 }
universe@0 47 }
universe@0 48
universe@33 49 static void create_fps_counter(void) {
universe@33 50 asc_set_font(asc_font(ASC_FONT_REGULAR, 24));
universe@33 51 asc_ink_rgb(255, 0, 0);
universe@36 52 AscSceneNode* node = asc_text(10, 10, "XXXXX FPS");
universe@36 53 asc_scene_add_behavior(node, update_fps_counter);
universe@36 54 asc_scene_add(asc_window_active_ui, node);
universe@33 55 }
universe@33 56
universe@0 57 int main(int argc, char** argv) {
universe@0 58 asc_context_initialize();
universe@33 59 if (asc_has_error()) {
universe@33 60 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
universe@33 61 "Fatal Error",asc_get_error(),NULL);
universe@33 62 return 1;
universe@33 63 }
universe@0 64
universe@0 65 AscWindowSettings settings;
universe@0 66 asc_window_settings_init_defaults(&settings);
universe@36 67 settings.title = "Snake";
universe@0 68
universe@7 69 AscWindow *window = asc_window_initialize(0, &settings);
universe@15 70 asc_shader_initialize_predefined();
universe@16 71
universe@33 72 // create fps counter
universe@33 73 create_fps_counter();
universe@16 74
universe@33 75 // Main Loop
universe@29 76 do {
universe@0 77 // quit application on any error
universe@33 78 if (asc_has_error()) {
universe@33 79 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
universe@33 80 "Fatal Error", asc_get_error(), window->window);
universe@33 81 asc_clear_error();
universe@33 82 break;
universe@16 83 }
universe@29 84 } while (asc_loop_next());
universe@16 85
universe@0 86 asc_context_destroy();
universe@0 87 return 0;
universe@0 88 }
universe@0 89

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