test/sandbox.c

Wed, 15 Nov 2023 22:51:40 +0100

author
Mike Becker <universe@uap-core.de>
date
Wed, 15 Nov 2023 22:51:40 +0100
changeset 16
c5dde81b6fb2
parent 15
362b7659dc76
child 19
d0e88022e209
permissions
-rw-r--r--

add text rendering and demo FPS counter

universe@0 1 /*
universe@0 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@0 3 * Copyright 2023 Mike Becker. All rights reserved.
universe@0 4 *
universe@0 5 * Redistribution and use in source and binary forms, with or without
universe@0 6 * modification, are permitted provided that the following conditions are met:
universe@0 7 *
universe@0 8 * 1. Redistributions of source code must retain the above copyright
universe@0 9 * notice, this list of conditions and the following disclaimer.
universe@0 10 *
universe@0 11 * 2. Redistributions in binary form must reproduce the above copyright
universe@0 12 * notice, this list of conditions and the following disclaimer in the
universe@0 13 * documentation and/or other materials provided with the distribution.
universe@0 14 *
universe@0 15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@0 16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@0 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@0 18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@0 19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@0 20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@0 21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@0 22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@0 23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@0 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@0 25 * POSSIBILITY OF SUCH DAMAGE.
universe@0 26 */
universe@0 27
universe@7 28 #include <ascension/ascension.h>
universe@16 29 #include <cx/printf.h>
universe@0 30
universe@0 31 static bool show_message_box_on_error(SDL_Window* window) {
universe@0 32 if (asc_has_error()) {
universe@0 33 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
universe@0 34 "Fatal Error",
universe@0 35 asc_get_error(),
universe@0 36 window);
universe@0 37 asc_clear_error();
universe@0 38 return true;
universe@0 39 } else {
universe@0 40 return false;
universe@0 41 }
universe@0 42 }
universe@0 43
universe@0 44 int main(int argc, char** argv) {
universe@0 45 asc_context_initialize();
universe@0 46 if (show_message_box_on_error(NULL)) return 1;
universe@0 47
universe@0 48 AscWindowSettings settings;
universe@0 49 asc_window_settings_init_defaults(&settings);
universe@0 50 settings.title = "Sandbox Application";
universe@0 51
universe@7 52 AscWindow *window = asc_window_initialize(0, &settings);
universe@15 53 asc_shader_initialize_predefined();
universe@16 54
universe@16 55 AscTextNode fps_counter = {0};
universe@16 56 unsigned last_fps = 0;
universe@16 57
universe@0 58 while (asc_loop_next()) {
universe@0 59 // quit application on any error
universe@7 60 if (show_message_box_on_error(window->window)) break;
universe@0 61
universe@0 62
universe@16 63 // fps counter
universe@16 64 if (asc_context.elapsed_millis > 0) {
universe@16 65 unsigned fps = 1000u / asc_context.elapsed_millis;
universe@16 66 if (fps != last_fps) {
universe@16 67 last_fps = fps;
universe@16 68 asc_set_font(asc_font(ASC_FONT_REGULAR, 24));
universe@16 69 asc_ink_rgb(255, 0, 0);
universe@16 70 cxmutstr fpstext = cx_asprintf("%u FPS", fps);
universe@16 71 asc_text_draw(&fps_counter, (asc_vec2i) {50, 50}, fpstext);
universe@16 72 cx_strfree(&fpstext);
universe@16 73 } else {
universe@16 74 asc_text_redraw(&fps_counter);
universe@16 75 }
universe@16 76 }
universe@0 77 }
universe@0 78
universe@16 79 // TODO: maybe nodes should also be "garbage collected"
universe@16 80 asc_text_destroy(&fps_counter);
universe@16 81
universe@0 82 asc_context_destroy();
universe@0 83 return 0;
universe@0 84 }
universe@0 85

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