Wed, 15 Nov 2023 22:51:40 +0100
add text rendering and demo FPS counter
universe@0 | 1 | /* |
universe@0 | 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
universe@0 | 3 | * Copyright 2023 Mike Becker. All rights reserved. |
universe@0 | 4 | * |
universe@0 | 5 | * Redistribution and use in source and binary forms, with or without |
universe@0 | 6 | * modification, are permitted provided that the following conditions are met: |
universe@0 | 7 | * |
universe@0 | 8 | * 1. Redistributions of source code must retain the above copyright |
universe@0 | 9 | * notice, this list of conditions and the following disclaimer. |
universe@0 | 10 | * |
universe@0 | 11 | * 2. Redistributions in binary form must reproduce the above copyright |
universe@0 | 12 | * notice, this list of conditions and the following disclaimer in the |
universe@0 | 13 | * documentation and/or other materials provided with the distribution. |
universe@0 | 14 | * |
universe@0 | 15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
universe@0 | 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
universe@0 | 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
universe@0 | 18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
universe@0 | 19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
universe@0 | 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
universe@0 | 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
universe@0 | 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
universe@0 | 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
universe@0 | 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
universe@0 | 25 | * POSSIBILITY OF SUCH DAMAGE. |
universe@0 | 26 | */ |
universe@0 | 27 | |
universe@7 | 28 | #include <ascension/ascension.h> |
universe@16 | 29 | #include <cx/printf.h> |
universe@0 | 30 | |
universe@0 | 31 | static bool show_message_box_on_error(SDL_Window* window) { |
universe@0 | 32 | if (asc_has_error()) { |
universe@0 | 33 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, |
universe@0 | 34 | "Fatal Error", |
universe@0 | 35 | asc_get_error(), |
universe@0 | 36 | window); |
universe@0 | 37 | asc_clear_error(); |
universe@0 | 38 | return true; |
universe@0 | 39 | } else { |
universe@0 | 40 | return false; |
universe@0 | 41 | } |
universe@0 | 42 | } |
universe@0 | 43 | |
universe@0 | 44 | int main(int argc, char** argv) { |
universe@0 | 45 | asc_context_initialize(); |
universe@0 | 46 | if (show_message_box_on_error(NULL)) return 1; |
universe@0 | 47 | |
universe@0 | 48 | AscWindowSettings settings; |
universe@0 | 49 | asc_window_settings_init_defaults(&settings); |
universe@0 | 50 | settings.title = "Sandbox Application"; |
universe@0 | 51 | |
universe@7 | 52 | AscWindow *window = asc_window_initialize(0, &settings); |
universe@15 | 53 | asc_shader_initialize_predefined(); |
universe@16 | 54 | |
universe@16 | 55 | AscTextNode fps_counter = {0}; |
universe@16 | 56 | unsigned last_fps = 0; |
universe@16 | 57 | |
universe@0 | 58 | while (asc_loop_next()) { |
universe@0 | 59 | // quit application on any error |
universe@7 | 60 | if (show_message_box_on_error(window->window)) break; |
universe@0 | 61 | |
universe@0 | 62 | |
universe@16 | 63 | // fps counter |
universe@16 | 64 | if (asc_context.elapsed_millis > 0) { |
universe@16 | 65 | unsigned fps = 1000u / asc_context.elapsed_millis; |
universe@16 | 66 | if (fps != last_fps) { |
universe@16 | 67 | last_fps = fps; |
universe@16 | 68 | asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
universe@16 | 69 | asc_ink_rgb(255, 0, 0); |
universe@16 | 70 | cxmutstr fpstext = cx_asprintf("%u FPS", fps); |
universe@16 | 71 | asc_text_draw(&fps_counter, (asc_vec2i) {50, 50}, fpstext); |
universe@16 | 72 | cx_strfree(&fpstext); |
universe@16 | 73 | } else { |
universe@16 | 74 | asc_text_redraw(&fps_counter); |
universe@16 | 75 | } |
universe@16 | 76 | } |
universe@0 | 77 | } |
universe@0 | 78 | |
universe@16 | 79 | // TODO: maybe nodes should also be "garbage collected" |
universe@16 | 80 | asc_text_destroy(&fps_counter); |
universe@16 | 81 | |
universe@0 | 82 | asc_context_destroy(); |
universe@0 | 83 | return 0; |
universe@0 | 84 | } |
universe@0 | 85 |