24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
25 * POSSIBILITY OF SUCH DAMAGE. |
25 * POSSIBILITY OF SUCH DAMAGE. |
26 */ |
26 */ |
27 |
27 |
28 #include <ascension/ascension.h> |
28 #include <ascension/ascension.h> |
|
29 #include <cx/printf.h> |
29 |
30 |
30 static bool show_message_box_on_error(SDL_Window* window) { |
31 static bool show_message_box_on_error(SDL_Window* window) { |
31 if (asc_has_error()) { |
32 if (asc_has_error()) { |
32 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, |
33 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, |
33 "Fatal Error", |
34 "Fatal Error", |
48 asc_window_settings_init_defaults(&settings); |
49 asc_window_settings_init_defaults(&settings); |
49 settings.title = "Sandbox Application"; |
50 settings.title = "Sandbox Application"; |
50 |
51 |
51 AscWindow *window = asc_window_initialize(0, &settings); |
52 AscWindow *window = asc_window_initialize(0, &settings); |
52 asc_shader_initialize_predefined(); |
53 asc_shader_initialize_predefined(); |
|
54 |
|
55 AscTextNode fps_counter = {0}; |
|
56 unsigned last_fps = 0; |
|
57 |
53 while (asc_loop_next()) { |
58 while (asc_loop_next()) { |
54 // quit application on any error |
59 // quit application on any error |
55 if (show_message_box_on_error(window->window)) break; |
60 if (show_message_box_on_error(window->window)) break; |
56 |
61 |
57 |
62 |
|
63 // fps counter |
|
64 if (asc_context.elapsed_millis > 0) { |
|
65 unsigned fps = 1000u / asc_context.elapsed_millis; |
|
66 if (fps != last_fps) { |
|
67 last_fps = fps; |
|
68 asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
|
69 asc_ink_rgb(255, 0, 0); |
|
70 cxmutstr fpstext = cx_asprintf("%u FPS", fps); |
|
71 asc_text_draw(&fps_counter, (asc_vec2i) {50, 50}, fpstext); |
|
72 cx_strfree(&fpstext); |
|
73 } else { |
|
74 asc_text_redraw(&fps_counter); |
|
75 } |
|
76 } |
58 } |
77 } |
|
78 |
|
79 // TODO: maybe nodes should also be "garbage collected" |
|
80 asc_text_destroy(&fps_counter); |
59 |
81 |
60 asc_context_destroy(); |
82 asc_context_destroy(); |
61 return 0; |
83 return 0; |
62 } |
84 } |
63 |
85 |