50 settings.title = "Sandbox Application"; |
50 settings.title = "Sandbox Application"; |
51 |
51 |
52 AscWindow *window = asc_window_initialize(0, &settings); |
52 AscWindow *window = asc_window_initialize(0, &settings); |
53 asc_shader_initialize_predefined(); |
53 asc_shader_initialize_predefined(); |
54 |
54 |
55 AscTextNode fps_counter = {0}; |
55 asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
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56 asc_ink_rgb(255, 0, 0); |
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57 AscTextNode *fps_counter = asc_text(50, 50, "60 FPS"); |
56 unsigned last_fps = 0; |
58 unsigned last_fps = 0; |
57 |
59 |
58 while (asc_loop_next()) { |
60 while (asc_loop_next()) { |
59 // quit application on any error |
61 // quit application on any error |
60 if (show_message_box_on_error(window->window)) break; |
62 if (show_message_box_on_error(window->window)) break; |
63 // fps counter |
65 // fps counter |
64 if (asc_context.elapsed_millis > 0) { |
66 if (asc_context.elapsed_millis > 0) { |
65 unsigned fps = 1000u / asc_context.elapsed_millis; |
67 unsigned fps = 1000u / asc_context.elapsed_millis; |
66 if (fps != last_fps) { |
68 if (fps != last_fps) { |
67 last_fps = fps; |
69 last_fps = fps; |
68 asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
70 cxBufferClear(&fps_counter->text); |
69 asc_ink_rgb(255, 0, 0); |
71 cx_bprintf(&fps_counter->text, "%u FPS", fps); |
70 cxmutstr fpstext = cx_asprintf("%u FPS", fps); |
72 asc_text_update(fps_counter); |
71 asc_text_draw(&fps_counter, (asc_vec2i) {50, 50}, fpstext); |
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72 cx_strfree(&fpstext); |
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73 } else { |
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74 asc_text_redraw(&fps_counter); |
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75 } |
73 } |
76 } |
74 } |
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75 asc_text_draw(fps_counter); |
77 } |
76 } |
78 |
77 |
79 // TODO: maybe nodes should also be "garbage collected" |
78 // TODO: maybe nodes should also be "garbage collected" |
80 asc_text_destroy(&fps_counter); |
79 asc_text_free(fps_counter); |
81 |
80 |
82 asc_context_destroy(); |
81 asc_context_destroy(); |
83 return 0; |
82 return 0; |
84 } |
83 } |
85 |
84 |