Thu, 23 Nov 2023 23:08:57 +0100
improve text node API
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2023 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
28 #include <ascension/ascension.h>
29 #include <cx/printf.h>
31 static bool show_message_box_on_error(SDL_Window* window) {
32 if (asc_has_error()) {
33 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
34 "Fatal Error",
35 asc_get_error(),
36 window);
37 asc_clear_error();
38 return true;
39 } else {
40 return false;
41 }
42 }
44 int main(int argc, char** argv) {
45 asc_context_initialize();
46 if (show_message_box_on_error(NULL)) return 1;
48 AscWindowSettings settings;
49 asc_window_settings_init_defaults(&settings);
50 settings.title = "Sandbox Application";
52 AscWindow *window = asc_window_initialize(0, &settings);
53 asc_shader_initialize_predefined();
55 asc_set_font(asc_font(ASC_FONT_REGULAR, 24));
56 asc_ink_rgb(255, 0, 0);
57 AscTextNode *fps_counter = asc_text(50, 50, "60 FPS");
58 unsigned last_fps = 0;
60 while (asc_loop_next()) {
61 // quit application on any error
62 if (show_message_box_on_error(window->window)) break;
65 // fps counter
66 if (asc_context.elapsed_millis > 0) {
67 unsigned fps = 1000u / asc_context.elapsed_millis;
68 if (fps != last_fps) {
69 last_fps = fps;
70 cxBufferClear(&fps_counter->text);
71 cx_bprintf(&fps_counter->text, "%u FPS", fps);
72 asc_text_update(fps_counter);
73 }
74 }
75 asc_text_draw(fps_counter);
76 }
78 // TODO: maybe nodes should also be "garbage collected"
79 asc_text_free(fps_counter);
81 asc_context_destroy();
82 return 0;
83 }