1.1 --- a/test/snake.c Fri Mar 29 00:03:25 2024 +0100 1.2 +++ b/test/snake.c Mon Apr 01 18:54:19 2024 +0200 1.3 @@ -50,7 +50,7 @@ 1.4 asc_ink_rgb(255, 0, 0); 1.5 AscSceneNode* node = asc_text(10, 10, "XXXXXXX FPS"); 1.6 asc_scene_add_behavior(node, update_fps_counter); 1.7 - asc_scene_add(&asc_window_active->ui, node); 1.8 + asc_scene_node_link(asc_window_active->ui, node); 1.9 } 1.10 1.11 static void update_score_counter(AscSceneNode *node) { 1.12 @@ -71,7 +71,7 @@ 1.13 asc_ink_rgb(0, 255, 0); 1.14 AscSceneNode* node = asc_text(0, 0, "Score: 0"); 1.15 asc_scene_add_behavior(node, update_score_counter); 1.16 - asc_scene_add(&asc_window_active->ui, node); 1.17 + asc_scene_node_link(asc_window_active->ui, node); 1.18 } 1.19 1.20 int main(int argc, char** argv) {