test/snake.c

changeset 47
44457f6cb0a2
parent 46
d3285aed65b3
child 48
6e5b5ba2752c
     1.1 --- a/test/snake.c	Fri Mar 29 00:03:25 2024 +0100
     1.2 +++ b/test/snake.c	Mon Apr 01 18:54:19 2024 +0200
     1.3 @@ -50,7 +50,7 @@
     1.4      asc_ink_rgb(255, 0, 0);
     1.5      AscSceneNode* node = asc_text(10, 10, "XXXXXXX FPS");
     1.6      asc_scene_add_behavior(node, update_fps_counter);
     1.7 -    asc_scene_add(&asc_window_active->ui, node);
     1.8 +    asc_scene_node_link(asc_window_active->ui, node);
     1.9  }
    1.10  
    1.11  static void update_score_counter(AscSceneNode *node) {
    1.12 @@ -71,7 +71,7 @@
    1.13      asc_ink_rgb(0, 255, 0);
    1.14      AscSceneNode* node = asc_text(0, 0, "Score: 0");
    1.15      asc_scene_add_behavior(node, update_score_counter);
    1.16 -    asc_scene_add(&asc_window_active->ui, node);
    1.17 +    asc_scene_node_link(asc_window_active->ui, node);
    1.18  }
    1.19  
    1.20  int main(int argc, char** argv) {

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