--- a/test/snake.c Fri Mar 29 00:03:25 2024 +0100 +++ b/test/snake.c Mon Apr 01 18:54:19 2024 +0200 @@ -50,7 +50,7 @@ asc_ink_rgb(255, 0, 0); AscSceneNode* node = asc_text(10, 10, "XXXXXXX FPS"); asc_scene_add_behavior(node, update_fps_counter); - asc_scene_add(&asc_window_active->ui, node); + asc_scene_node_link(asc_window_active->ui, node); } static void update_score_counter(AscSceneNode *node) { @@ -71,7 +71,7 @@ asc_ink_rgb(0, 255, 0); AscSceneNode* node = asc_text(0, 0, "Score: 0"); asc_scene_add_behavior(node, update_score_counter); - asc_scene_add(&asc_window_active->ui, node); + asc_scene_node_link(asc_window_active->ui, node); } int main(int argc, char** argv) {