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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2016 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "rules.h" |
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31 | #include "chess.h" |
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32 | #include <string.h> |
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33 | #include <stdlib.h> |
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34 | #include <sys/time.h> |
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35 | |
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36 | static GameState gamestate_copy_sim(GameState *gamestate) { |
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37 | GameState simulation = *gamestate; |
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38 | simulation.movecount = 0; /* simulations do not count moves */ |
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39 | if (simulation.lastmove) { |
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40 | MoveList *lastmovecopy = malloc(sizeof(MoveList)); |
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41 | *lastmovecopy = *(simulation.lastmove); |
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42 | simulation.movelist = simulation.lastmove = lastmovecopy; |
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43 | } |
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44 | |
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45 | return simulation; |
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46 | } |
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47 | |
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48 | void gamestate_init(GameState *gamestate) { |
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49 | memset(gamestate, 0, sizeof(GameState)); |
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50 | |
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51 | Board initboard = { |
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52 | {WROOK, WKNIGHT, WBISHOP, WQUEEN, WKING, WBISHOP, WKNIGHT, WROOK}, |
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53 | {WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN, WPAWN}, |
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54 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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55 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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56 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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57 | {0, 0, 0, 0, 0, 0, 0, 0}, |
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58 | {BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN, BPAWN}, |
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59 | {BROOK, BKNIGHT, BBISHOP, BQUEEN, BKING, BBISHOP, BKNIGHT, BROOK} |
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60 | }; |
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61 | memcpy(gamestate->board, initboard, sizeof(Board)); |
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62 | } |
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63 | |
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64 | void gamestate_cleanup(GameState *gamestate) { |
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65 | MoveList *elem; |
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66 | elem = gamestate->movelist; |
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67 | while (elem) { |
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68 | MoveList *cur = elem; |
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69 | elem = elem->next; |
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70 | free(cur); |
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71 | }; |
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72 | } |
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73 | |
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74 | /* MUST be called BETWEEN validating AND applying a move to work correctly */ |
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75 | static void format_move(GameState *gamestate, Move *move) { |
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76 | char *string = &(move->string[0]); |
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77 | |
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78 | /* at least 8 characters should be available, wipe them out */ |
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79 | memset(string, 0, 8); |
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80 | |
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81 | unsigned int idx; |
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82 | if ((move->piece&PIECE_MASK) == KING && |
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83 | abs(move->tofile-move->fromfile) == 2) { |
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84 | /* special formats for castling */ |
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85 | if (move->tofile==fileidx('c')) { |
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86 | memcpy(string, "O-O-O", 5); |
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87 | idx = 5; |
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88 | } else { |
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89 | memcpy(string, "O-O", 3); |
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90 | idx = 3; |
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91 | } |
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92 | } else { |
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93 | /* start by notating the piece character */ |
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94 | string[0] = getpiecechr(move->piece); |
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95 | idx = string[0] ? 1 : 0; |
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96 | |
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97 | /* find out how many source information we do need */ |
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98 | uint8_t piece = move->piece & PIECE_MASK; |
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99 | if (piece == PAWN) { |
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100 | if (move->capture) { |
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101 | string[idx++] = filechr(move->fromfile); |
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102 | } |
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103 | } else if (piece != KING) { |
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104 | /* resolve ambiguities, if any */ |
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105 | Move threats[16]; |
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106 | uint8_t threatcount; |
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107 | if (get_threats(gamestate, move->torow, move->tofile, |
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108 | move->piece&COLOR_MASK, threats, &threatcount)) { |
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109 | unsigned int ambrows = 0, ambfiles = 0, ambpiece = 0; |
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110 | for (uint8_t i = 0 ; i < threatcount ; i++) { |
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111 | if (threats[i].piece == move->piece) { |
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112 | ambpiece++; |
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113 | if (threats[i].fromrow == move->fromrow) { |
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114 | ambrows++; |
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115 | } |
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116 | if (threats[i].fromfile == move->fromfile) { |
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117 | ambfiles++; |
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118 | } |
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119 | } |
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120 | } |
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121 | /* neither file, nor row are ambiguous, name file */ |
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122 | if (ambpiece > 1 && ambrows == 1 && ambfiles == 1) { |
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123 | /* this is most likely the case with Knights |
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124 | * in diagonal opposition */ |
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125 | string[idx++] = filechr(move->fromfile); |
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126 | } else { |
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127 | /* ambiguous row, name file */ |
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128 | if (ambrows > 1) { |
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129 | string[idx++] = filechr(move->fromfile); |
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130 | } |
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131 | /* ambiguous file, name row */ |
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132 | if (ambfiles > 1) { |
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133 | string[idx++] = filechr(move->fromrow); |
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134 | } |
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135 | } |
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136 | } |
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137 | } |
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138 | |
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139 | /* capturing? */ |
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140 | if (move->capture) { |
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141 | string[idx++] = 'x'; |
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142 | } |
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143 | |
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144 | /* destination */ |
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145 | string[idx++] = filechr(move->tofile); |
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146 | string[idx++] = rowchr(move->torow); |
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147 | |
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148 | /* promotion? */ |
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149 | if (move->promotion) { |
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150 | string[idx++] = '='; |
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151 | string[idx++] = getpiecechr(move->promotion); |
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152 | } |
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153 | } |
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154 | |
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155 | /* check? */ |
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156 | if (move->check) { |
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157 | string[idx++] = gamestate->checkmate?'#':'+'; |
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158 | } |
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159 | } |
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160 | |
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161 | static void addmove(GameState* gamestate, Move *move) { |
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162 | MoveList *elem = malloc(sizeof(MoveList)); |
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163 | elem->next = NULL; |
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164 | elem->move = *move; |
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165 | |
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166 | struct timeval curtimestamp; |
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167 | gettimeofday(&curtimestamp, NULL); |
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168 | elem->move.timestamp.tv_sec = curtimestamp.tv_sec; |
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169 | elem->move.timestamp.tv_usec = curtimestamp.tv_usec; |
33 | 170 | |
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171 | if (gamestate->lastmove) { |
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172 | struct movetimeval *lasttstamp = &(gamestate->lastmove->move.timestamp); |
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173 | uint64_t sec = curtimestamp.tv_sec - lasttstamp->tv_sec; |
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174 | suseconds_t micros; |
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175 | if (curtimestamp.tv_usec < lasttstamp->tv_usec) { |
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176 | micros = 1e6L-(lasttstamp->tv_usec - curtimestamp.tv_usec); |
33 | 177 | sec--; |
178 | } else { | |
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179 | micros = curtimestamp.tv_usec - lasttstamp->tv_usec; |
33 | 180 | } |
181 | ||
182 | elem->move.movetime.tv_sec = sec; | |
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183 | elem->move.movetime.tv_usec = micros; |
33 | 184 | |
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185 | gamestate->lastmove->next = elem; |
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186 | gamestate->lastmove = elem; |
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187 | gamestate->movecount++; |
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188 | } else { |
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189 | elem->move.movetime.tv_usec = 0; |
33 | 190 | elem->move.movetime.tv_sec = 0; |
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191 | gamestate->movelist = gamestate->lastmove = elem; |
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192 | gamestate->movecount = 1; |
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193 | } |
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194 | } |
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195 | |
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196 | char getpiecechr(uint8_t piece) { |
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197 | switch (piece & PIECE_MASK) { |
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198 | case ROOK: return 'R'; |
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199 | case KNIGHT: return 'N'; |
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200 | case BISHOP: return 'B'; |
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201 | case QUEEN: return 'Q'; |
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202 | case KING: return 'K'; |
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203 | default: return '\0'; |
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204 | } |
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205 | } |
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206 | |
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207 | uint8_t getpiece(char c) { |
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208 | switch (c) { |
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209 | case 'R': return ROOK; |
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210 | case 'N': return KNIGHT; |
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211 | case 'B': return BISHOP; |
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212 | case 'Q': return QUEEN; |
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213 | case 'K': return KING; |
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214 | default: return 0; |
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215 | } |
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216 | } |
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217 | |
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218 | static void apply_move_impl(GameState *gamestate, Move *move, _Bool simulate) { |
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219 | /* format move before moving (s.t. ambiguities can be resolved) */ |
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220 | if (!simulate) { |
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221 | if (!move->string[0]) { |
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222 | format_move(gamestate, move); |
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223 | } |
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224 | } |
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225 | |
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226 | uint8_t piece = move->piece & PIECE_MASK; |
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227 | uint8_t color = move->piece & COLOR_MASK; |
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228 | |
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229 | /* en passant capture */ |
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230 | if (move->capture && piece == PAWN && |
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231 | mdst(gamestate->board, move) == 0) { |
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232 | gamestate->board[move->fromrow][move->tofile] = 0; |
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233 | } |
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234 | |
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235 | /* remove old en passant threats */ |
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236 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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237 | gamestate->board[3][file] &= ~ENPASSANT_THREAT; |
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238 | gamestate->board[4][file] &= ~ENPASSANT_THREAT; |
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239 | } |
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240 | |
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241 | /* add new en passant threat */ |
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242 | if (piece == PAWN && ( |
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243 | (move->fromrow == 1 && move->torow == 3) || |
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244 | (move->fromrow == 6 && move->torow == 4))) { |
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245 | move->piece |= ENPASSANT_THREAT; |
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246 | } |
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247 | |
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248 | /* move (and maybe capture or promote) */ |
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249 | msrc(gamestate->board, move) = 0; |
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250 | if (move->promotion) { |
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251 | mdst(gamestate->board, move) = move->promotion; |
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252 | } else { |
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253 | mdst(gamestate->board, move) = move->piece; |
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254 | } |
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255 | |
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256 | /* castling */ |
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257 | if (piece == KING && move->fromfile == fileidx('e')) { |
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258 | if (move->tofile == fileidx('g')) { |
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259 | gamestate->board[move->torow][fileidx('h')] = 0; |
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260 | gamestate->board[move->torow][fileidx('f')] = color|ROOK; |
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261 | } else if (move->tofile == fileidx('c')) { |
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262 | gamestate->board[move->torow][fileidx('a')] = 0; |
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263 | gamestate->board[move->torow][fileidx('d')] = color|ROOK; |
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264 | } |
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265 | } |
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266 | |
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267 | /* add move, even in simulation (checkmate test needs it) */ |
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268 | addmove(gamestate, move); |
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269 | } |
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270 | |
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271 | void apply_move(GameState *gamestate, Move *move) { |
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272 | apply_move_impl(gamestate, move, 0); |
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273 | } |
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274 | |
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275 | static int validate_move_rules(GameState *gamestate, Move *move) { |
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276 | /* validate indices (don't trust opponent) */ |
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277 | if (!chkidx(move)) { |
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278 | return INVALID_POSITION; |
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279 | } |
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280 | |
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281 | /* must move */ |
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282 | if (move->fromfile == move->tofile && move->fromrow == move->torow) { |
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283 | return INVALID_MOVE_SYNTAX; |
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284 | } |
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285 | |
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286 | /* does piece exist */ |
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287 | if ((msrc(gamestate->board, move)&(PIECE_MASK|COLOR_MASK)) |
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288 | != (move->piece&(PIECE_MASK|COLOR_MASK))) { |
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289 | return INVALID_POSITION; |
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290 | } |
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291 | |
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292 | /* can't capture own pieces */ |
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293 | if ((mdst(gamestate->board, move) & COLOR_MASK) |
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294 | == (move->piece & COLOR_MASK)) { |
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295 | return RULES_VIOLATED; |
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296 | } |
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297 | |
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298 | /* must capture, if and only if destination is occupied */ |
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299 | if ((mdst(gamestate->board, move) == 0 && move->capture) || |
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300 | (mdst(gamestate->board, move) != 0 && !move->capture)) { |
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301 | return INVALID_MOVE_SYNTAX; |
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302 | } |
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303 | |
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304 | /* validate individual rules */ |
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305 | _Bool chkrules; |
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306 | switch (move->piece & PIECE_MASK) { |
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307 | case PAWN: |
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308 | chkrules = pawn_chkrules(gamestate, move) && |
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309 | !pawn_isblocked(gamestate, move); |
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310 | break; |
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311 | case ROOK: |
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312 | chkrules = rook_chkrules(move) && |
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313 | !rook_isblocked(gamestate, move); |
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314 | break; |
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315 | case KNIGHT: |
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316 | chkrules = knight_chkrules(move); /* knight is never blocked */ |
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317 | break; |
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318 | case BISHOP: |
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319 | chkrules = bishop_chkrules(move) && |
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320 | !bishop_isblocked(gamestate, move); |
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321 | break; |
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322 | case QUEEN: |
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323 | chkrules = queen_chkrules(move) && |
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324 | !queen_isblocked(gamestate, move); |
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325 | break; |
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326 | case KING: |
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327 | chkrules = king_chkrules(gamestate, move) && |
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328 | !king_isblocked(gamestate, move); |
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329 | break; |
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330 | default: |
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331 | return INVALID_MOVE_SYNTAX; |
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332 | } |
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333 | |
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334 | return chkrules ? VALID_MOVE_SEMANTICS : RULES_VIOLATED; |
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335 | } |
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336 | |
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337 | int validate_move(GameState *gamestate, Move *move) { |
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338 | |
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339 | int result = validate_move_rules(gamestate, move); |
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340 | |
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341 | /* cancel processing to save resources */ |
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342 | if (result != VALID_MOVE_SEMANTICS) { |
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343 | return result; |
25 | 344 | } |
345 | ||
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346 | /* simulate move for check validation */ |
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347 | GameState simulation = gamestate_copy_sim(gamestate); |
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348 | Move simmove = *move; |
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349 | apply_move_impl(&simulation, &simmove, 1); |
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350 | |
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351 | /* find kings for check validation */ |
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352 | uint8_t piececolor = (move->piece & COLOR_MASK); |
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353 | |
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354 | uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0; |
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355 | for (uint8_t row = 0 ; row < 8 ; row++) { |
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356 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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357 | if (simulation.board[row][file] == |
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358 | (piececolor == WHITE?WKING:BKING)) { |
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359 | mykingfile = file; |
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360 | mykingrow = row; |
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361 | } else if (simulation.board[row][file] == |
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362 | (piececolor == WHITE?BKING:WKING)) { |
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363 | opkingfile = file; |
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364 | opkingrow = row; |
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365 | } |
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366 | } |
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367 | } |
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368 | |
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369 | /* don't move into or stay in check position */ |
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370 | if (is_covered(&simulation, mykingrow, mykingfile, |
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371 | opponent_color(piececolor))) { |
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372 | |
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373 | gamestate_cleanup(&simulation); |
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374 | if ((move->piece & PIECE_MASK) == KING) { |
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375 | return KING_MOVES_INTO_CHECK; |
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376 | } else { |
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377 | /* last move is always not null in this case */ |
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378 | return gamestate->lastmove->move.check ? |
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379 | KING_IN_CHECK : PIECE_PINNED; |
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380 | } |
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381 | } |
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382 | |
25 | 383 | /* correct check and checkmate flags (move is still valid) */ |
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384 | Move threats[16]; |
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385 | uint8_t threatcount; |
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386 | move->check = get_threats(&simulation, opkingrow, opkingfile, |
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387 | piececolor, threats, &threatcount); |
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388 | |
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389 | if (move->check) { |
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390 | /* determine possible escape fields */ |
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391 | _Bool canescape = 0; |
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392 | for (int dr = -1 ; dr <= 1 && !canescape ; dr++) { |
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393 | for (int df = -1 ; df <= 1 && !canescape ; df++) { |
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394 | if (!(dr == 0 && df == 0) && |
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395 | isidx(opkingrow + dr) && isidx(opkingfile + df)) { |
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396 | |
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397 | /* escape field neither blocked nor covered */ |
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398 | if ((simulation.board[opkingrow + dr][opkingfile + df] |
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399 | & COLOR_MASK) != opponent_color(piececolor)) { |
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400 | canescape |= !is_covered(&simulation, |
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401 | opkingrow + dr, opkingfile + df, piececolor); |
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402 | } |
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403 | } |
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404 | } |
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405 | } |
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406 | /* can't escape, can he capture? */ |
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407 | if (!canescape && threatcount == 1) { |
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408 | canescape = is_attacked(&simulation, threats[0].fromrow, |
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409 | threats[0].fromfile, opponent_color(piececolor)); |
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410 | } |
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411 | |
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412 | /* can't capture, can he block? */ |
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413 | if (!canescape && threatcount == 1) { |
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414 | Move *threat = &(threats[0]); |
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415 | uint8_t threatpiece = threat->piece & PIECE_MASK; |
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416 | |
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417 | /* knight, pawns and the king cannot be blocked */ |
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418 | if (threatpiece == BISHOP || threatpiece == ROOK |
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419 | || threatpiece == QUEEN) { |
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420 | if (threat->fromrow == threat->torow) { |
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421 | /* rook aspect (on row) */ |
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422 | int d = threat->tofile > threat->fromfile ? 1 : -1; |
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423 | uint8_t file = threat->fromfile; |
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424 | while (!canescape && file != threat->tofile - d) { |
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425 | file += d; |
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426 | canescape |= is_protected(&simulation, |
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427 | threat->torow, file, opponent_color(piececolor)); |
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428 | } |
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429 | } else if (threat->fromfile == threat->tofile) { |
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430 | /* rook aspect (on file) */ |
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431 | int d = threat->torow > threat->fromrow ? 1 : -1; |
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432 | uint8_t row = threat->fromrow; |
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433 | while (!canescape && row != threat->torow - d) { |
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434 | row += d; |
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435 | canescape |= is_protected(&simulation, |
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436 | row, threat->tofile, opponent_color(piececolor)); |
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437 | } |
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438 | } else { |
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439 | /* bishop aspect */ |
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440 | int dr = threat->torow > threat->fromrow ? 1 : -1; |
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441 | int df = threat->tofile > threat->fromfile ? 1 : -1; |
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442 | |
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443 | uint8_t row = threat->fromrow; |
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444 | uint8_t file = threat->fromfile; |
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445 | while (!canescape && file != threat->tofile - df |
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446 | && row != threat->torow - dr) { |
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447 | row += dr; |
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448 | file += df; |
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449 | canescape |= is_protected(&simulation, row, file, |
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450 | opponent_color(piececolor)); |
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451 | } |
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452 | } |
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453 | } |
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454 | } |
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455 | |
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456 | if (!canescape) { |
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457 | gamestate->checkmate = 1; |
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458 | } |
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459 | } |
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460 | |
48
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461 | gamestate_cleanup(&simulation); |
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462 | |
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463 | return VALID_MOVE_SEMANTICS; |
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464 | } |
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465 | |
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466 | _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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467 | uint8_t color, Move *threats, uint8_t *threatcount) { |
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468 | Move candidates[32]; |
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469 | int candidatecount = 0; |
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470 | for (uint8_t r = 0 ; r < 8 ; r++) { |
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471 | for (uint8_t f = 0 ; f < 8 ; f++) { |
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472 | if ((gamestate->board[r][f] & COLOR_MASK) == color) { |
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473 | /* non-capturing move */ |
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474 | memset(&(candidates[candidatecount]), 0, sizeof(Move)); |
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475 | candidates[candidatecount].piece = gamestate->board[r][f]; |
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476 | candidates[candidatecount].fromrow = r; |
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477 | candidates[candidatecount].fromfile = f; |
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478 | candidates[candidatecount].torow = row; |
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479 | candidates[candidatecount].tofile = file; |
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480 | candidatecount++; |
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481 | |
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482 | /* capturing move */ |
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483 | memcpy(&(candidates[candidatecount]), |
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484 | &(candidates[candidatecount-1]), sizeof(Move)); |
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485 | candidates[candidatecount].capture = 1; |
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486 | candidatecount++; |
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487 | } |
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488 | } |
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489 | } |
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490 | |
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491 | if (threatcount) { |
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492 | *threatcount = 0; |
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493 | } |
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494 | |
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495 | |
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496 | _Bool result = 0; |
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497 | |
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498 | for (int i = 0 ; i < candidatecount ; i++) { |
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499 | if (validate_move_rules(gamestate, &(candidates[i])) |
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500 | == VALID_MOVE_SEMANTICS) { |
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501 | result = 1; |
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502 | if (threats && threatcount) { |
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503 | threats[(*threatcount)++] = candidates[i]; |
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504 | } |
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505 | } |
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506 | } |
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507 | |
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508 | return result; |
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509 | } |
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510 | |
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511 | _Bool is_pinned(GameState *gamestate, Move *move) { |
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512 | uint8_t color = move->piece & COLOR_MASK; |
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513 | |
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514 | GameState simulation = gamestate_copy_sim(gamestate); |
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515 | Move simmove = *move; |
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516 | apply_move(&simulation, &simmove); |
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517 | |
47
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518 | uint8_t kingfile = 0, kingrow = 0; |
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519 | for (uint8_t row = 0 ; row < 8 ; row++) { |
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520 | for (uint8_t file = 0 ; file < 8 ; file++) { |
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521 | if (simulation.board[row][file] == (color|KING)) { |
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522 | kingfile = file; |
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523 | kingrow = row; |
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524 | } |
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525 | } |
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526 | } |
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527 | |
48
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528 | _Bool covered = is_covered(&simulation, |
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529 | kingrow, kingfile, opponent_color(color)); |
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530 | gamestate_cleanup(&simulation); |
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531 | |
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532 | return covered; |
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533 | } |
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534 | |
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535 | _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file, |
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536 | uint8_t color, Move *threats, uint8_t *threatcount) { |
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537 | |
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538 | if (threatcount) { |
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539 | *threatcount = 0; |
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540 | } |
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541 | |
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542 | Move candidates[16]; |
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543 | uint8_t candidatecount; |
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544 | if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) { |
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545 | |
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refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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546 | _Bool result = 0; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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547 | uint8_t kingfile = 0, kingrow = 0; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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548 | for (uint8_t row = 0 ; row < 8 ; row++) { |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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549 | for (uint8_t file = 0 ; file < 8 ; file++) { |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
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550 | if (gamestate->board[row][file] == (color|KING)) { |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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551 | kingfile = file; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents:
40
diff
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552 | kingrow = row; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
553 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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554 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
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555 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents:
40
diff
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|
556 | |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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diff
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|
557 | for (uint8_t i = 0 ; i < candidatecount ; i++) { |
48
0cedda2544da
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents:
47
diff
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558 | GameState simulation = gamestate_copy_sim(gamestate); |
47
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
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559 | Move simmove = candidates[i]; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
560 | apply_move(&simulation, &simmove); |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents:
40
diff
changeset
|
561 | if (!is_covered(&simulation, kingrow, kingfile, |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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diff
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|
562 | opponent_color(color))) { |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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563 | result = 1; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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564 | if (threats && threatcount) { |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
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565 | threats[(*threatcount)++] = candidates[i]; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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diff
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566 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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567 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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568 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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diff
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569 | |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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570 | return result; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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571 | } else { |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
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572 | return 0; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
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573 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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diff
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574 | } |
48
0cedda2544da
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Mike Becker <universe@uap-core.de>
parents:
47
diff
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|
575 | |
47
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents:
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diff
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576 | static int getlocation(GameState *gamestate, Move *move) { |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
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577 | |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
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578 | uint8_t color = move->piece & COLOR_MASK; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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diff
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579 | _Bool incheck = gamestate->lastmove?gamestate->lastmove->move.check:0; |
d726e4b46c33
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Mike Becker <universe@uap-core.de>
parents:
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diff
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580 | |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
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|
581 | Move threats[16], *threat = NULL; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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582 | uint8_t threatcount; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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583 | |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
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584 | if (get_threats(gamestate, move->torow, move->tofile, color, |
d726e4b46c33
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Mike Becker <universe@uap-core.de>
parents:
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diff
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585 | threats, &threatcount)) { |
d726e4b46c33
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Mike Becker <universe@uap-core.de>
parents:
40
diff
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586 | |
49
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48
diff
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|
587 | int reason = INVALID_POSITION; |
02c509a44e98
logging string representation of moves in short algebraic notation
Mike Becker <universe@uap-core.de>
parents:
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588 | |
64
4eda5df55f86
fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
parents:
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|
589 | /* find threats for the specified position */ |
62
564af8a16828
fixes move validation working on old king's position, when the king moves
Mike Becker <universe@uap-core.de>
parents:
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diff
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590 | for (uint8_t i = 0 ; i < threatcount ; i++) { |
47
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parents:
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diff
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591 | if ((threats[i].piece & (PIECE_MASK | COLOR_MASK)) |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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parents:
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diff
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592 | == move->piece && |
d726e4b46c33
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parents:
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593 | (move->fromrow == POS_UNSPECIFIED || |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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594 | move->fromrow == threats[i].fromrow) && |
d726e4b46c33
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parents:
40
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|
595 | (move->fromfile == POS_UNSPECIFIED || |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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40
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596 | move->fromfile == threats[i].fromfile)) { |
d726e4b46c33
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597 | |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff
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598 | if (threat) { |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
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599 | return AMBIGUOUS_MOVE; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
40
diff
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600 | } else { |
64
4eda5df55f86
fixes castling not printed correctly to PGN
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|
601 | /* found threat is no real threat */ |
49
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602 | if (is_pinned(gamestate, &(threats[i]))) { |
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Mike Becker <universe@uap-core.de>
parents:
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603 | reason = incheck?KING_IN_CHECK:PIECE_PINNED; |
02c509a44e98
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604 | } else { |
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605 | threat = &(threats[i]); |
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606 | } |
47
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607 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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608 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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609 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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|
610 | |
64
4eda5df55f86
fixes castling not printed correctly to PGN
Mike Becker <universe@uap-core.de>
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63
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|
611 | /* can't threaten specified position */ |
47
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
Mike Becker <universe@uap-core.de>
parents:
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|
612 | if (!threat) { |
49
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613 | return reason; |
47
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refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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614 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff
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615 | |
49
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616 | memcpy(move, threat, sizeof(Move)); |
02c509a44e98
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617 | return VALID_MOVE_SYNTAX; |
47
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refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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618 | } else { |
d726e4b46c33
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619 | return INVALID_POSITION; |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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620 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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621 | } |
d726e4b46c33
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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diff
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622 | |
50
41017d0a72c5
added pgn parser and writer (without comment support yet) + minor refactorings
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diff
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|
623 | int eval_move(GameState *gamestate, char *mstr, Move *move, uint8_t color) { |
19
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
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|
624 | memset(move, 0, sizeof(Move)); |
6a26114297a1
moved chess rules to separate lib
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|
625 | move->fromfile = POS_UNSPECIFIED; |
6a26114297a1
moved chess rules to separate lib
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parents:
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|
626 | move->fromrow = POS_UNSPECIFIED; |
6a26114297a1
moved chess rules to separate lib
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|
627 | |
6a26114297a1
moved chess rules to separate lib
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|
628 | size_t len = strlen(mstr); |
48
0cedda2544da
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|
629 | if (len < 1 || len > 6) { |
0cedda2544da
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Mike Becker <universe@uap-core.de>
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|
630 | return INVALID_MOVE_SYNTAX; |
0cedda2544da
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
Mike Becker <universe@uap-core.de>
parents:
47
diff
changeset
|
631 | } |
19
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
632 | |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
633 | /* evaluate check/checkmate flags */ |
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
634 | if (mstr[len-1] == '+') { |
6a26114297a1
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parents:
diff
changeset
|
635 | len--; mstr[len] = '\0'; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
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|
636 | move->check = 1; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
637 | } else if (mstr[len-1] == '#') { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
638 | len--; mstr[len] = '\0'; |
27
efeb98bc69c9
moved checkmate and stalemate flags to gamestate
Mike Becker <universe@uap-core.de>
parents:
25
diff
changeset
|
639 | /* ignore - validation should set game state */ |
19
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
640 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
641 | |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
642 | /* evaluate promotion */ |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
643 | if (len > 3 && mstr[len-2] == '=') { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
644 | move->promotion = getpiece(mstr[len-1]); |
6a26114297a1
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parents:
diff
changeset
|
645 | if (!move->promotion) { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
646 | return INVALID_MOVE_SYNTAX; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
647 | } else { |
50
41017d0a72c5
added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents:
49
diff
changeset
|
648 | move->promotion |= color; |
19
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
649 | len -= 2; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
650 | mstr[len] = 0; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
651 | } |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
652 | } |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
653 | |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
654 | if (len == 2) { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
655 | /* pawn move (e.g. "e4") */ |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
656 | move->piece = PAWN; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
657 | move->tofile = fileidx(mstr[0]); |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
658 | move->torow = rowidx(mstr[1]); |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
659 | } else if (len == 3) { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
660 | if (strcmp(mstr, "O-O") == 0) { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
661 | /* king side castling */ |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
662 | move->piece = KING; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
663 | move->fromfile = fileidx('e'); |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
664 | move->tofile = fileidx('g'); |
50
41017d0a72c5
added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents:
49
diff
changeset
|
665 | move->fromrow = move->torow = color == WHITE ? 0 : 7; |
19
6a26114297a1
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parents:
diff
changeset
|
666 | } else { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
667 | /* move (e.g. "Nf3") */ |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
668 | move->piece = getpiece(mstr[0]); |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
669 | move->tofile = fileidx(mstr[1]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
670 | move->torow = rowidx(mstr[2]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
671 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
672 | } else if (len == 4) { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
673 | move->piece = getpiece(mstr[0]); |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
674 | if (!move->piece) { |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
675 | move->piece = PAWN; |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
676 | move->fromfile = fileidx(mstr[0]); |
6a26114297a1
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Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
677 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
678 | if (mstr[1] == 'x') { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
679 | /* capture (e.g. "Nxf3", "dxe5") */ |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
680 | move->capture = 1; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
681 | } else { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
682 | /* move (e.g. "Ndf3", "N2c3", "e2e4") */ |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
683 | if (isfile(mstr[1])) { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
684 | move->fromfile = fileidx(mstr[1]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
685 | if (move->piece == PAWN) { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
686 | move->piece = 0; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
687 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
688 | } else { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
689 | move->fromrow = rowidx(mstr[1]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
690 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
691 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
692 | move->tofile = fileidx(mstr[2]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
693 | move->torow = rowidx(mstr[3]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
694 | } else if (len == 5) { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
695 | if (strcmp(mstr, "O-O-O") == 0) { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
696 | /* queen side castling "O-O-O" */ |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
697 | move->piece = KING; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
698 | move->fromfile = fileidx('e'); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
699 | move->tofile = fileidx('c'); |
50
41017d0a72c5
added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents:
49
diff
changeset
|
700 | move->fromrow = move->torow = color == WHITE ? 0 : 7; |
19
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
701 | } else { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
702 | move->piece = getpiece(mstr[0]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
703 | if (mstr[2] == 'x') { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
704 | move->capture = 1; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
705 | if (move->piece) { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
706 | /* capture (e.g. "Ndxf3") */ |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
707 | move->fromfile = fileidx(mstr[1]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
708 | } else { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
709 | /* long notation capture (e.g. "e5xf6") */ |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
710 | move->piece = PAWN; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
711 | move->fromfile = fileidx(mstr[0]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
712 | move->fromrow = rowidx(mstr[1]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
713 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
714 | } else { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
715 | /* long notation move (e.g. "Nc5a4") */ |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
716 | move->fromfile = fileidx(mstr[1]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
717 | move->fromrow = rowidx(mstr[2]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
718 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
719 | move->tofile = fileidx(mstr[3]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
720 | move->torow = rowidx(mstr[4]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
721 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
722 | } else if (len == 6) { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
723 | /* long notation capture (e.g. "Nc5xf3") */ |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
724 | if (mstr[3] == 'x') { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
725 | move->capture = 1; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
726 | move->piece = getpiece(mstr[0]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
727 | move->fromfile = fileidx(mstr[1]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
728 | move->fromrow = rowidx(mstr[2]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
729 | move->tofile = fileidx(mstr[4]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
730 | move->torow = rowidx(mstr[5]); |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
731 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
732 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
733 | |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
734 | |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
735 | if (move->piece) { |
23
824c9522ce66
introduced game state structure
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
736 | if (move->piece == PAWN |
50
41017d0a72c5
added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents:
49
diff
changeset
|
737 | && move->torow == (color==WHITE?7:0) |
19
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
738 | && !move->promotion) { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
739 | return NEED_PROMOTION; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
740 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
741 | |
50
41017d0a72c5
added pgn parser and writer (without comment support yet) + minor refactorings
Mike Becker <universe@uap-core.de>
parents:
49
diff
changeset
|
742 | move->piece |= color; |
19
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
743 | if (move->fromfile == POS_UNSPECIFIED |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
744 | || move->fromrow == POS_UNSPECIFIED) { |
23
824c9522ce66
introduced game state structure
Mike Becker <universe@uap-core.de>
parents:
21
diff
changeset
|
745 | return getlocation(gamestate, move); |
19
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
746 | } else { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
747 | return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
748 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
749 | } else { |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
750 | return INVALID_MOVE_SYNTAX; |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
751 | } |
6a26114297a1
moved chess rules to separate lib
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
752 | } |
29
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
753 | |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
754 | _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file, |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
755 | uint8_t color) { |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
756 | |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
757 | Move threats[16]; |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
758 | uint8_t threatcount; |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
759 | if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) { |
c6a1ad6cf749
fixed checkmate and completed implementation (more testing is still advised)
Mike Becker <universe@uap-core.de>
parents:
28
diff
changeset
|
760 | for (int i = 0 ; i < threatcount ; i++) { |
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761 | if (threats[i].piece != (color|KING)) { |
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762 | return 1; |
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763 | } |
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764 | } |
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765 | return 0; |
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766 | } else { |
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767 | return 0; |
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768 | } |
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769 | } |
33 | 770 | |
771 | uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate, | |
772 | uint8_t color) { | |
773 | if (!gameinfo->timecontrol) { | |
774 | return 0; | |
775 | } | |
776 | ||
777 | if (gamestate->movelist) { | |
778 | uint16_t time = gameinfo->time; | |
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779 | suseconds_t micros = 0; |
33 | 780 | |
781 | MoveList *movelist = color == WHITE ? | |
782 | gamestate->movelist : gamestate->movelist->next; | |
783 | ||
784 | while (movelist) { | |
785 | time += gameinfo->addtime; | |
786 | ||
40
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787 | struct movetimeval *movetime = &(movelist->move.movetime); |
33 | 788 | if (movetime->tv_sec >= time) { |
789 | return 0; | |
790 | } | |
791 | ||
792 | time -= movetime->tv_sec; | |
36
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793 | micros += movetime->tv_usec; |
33 | 794 | |
795 | movelist = movelist->next ? movelist->next->next : NULL; | |
796 | } | |
797 | ||
798 | time_t sec; | |
799 | movelist = gamestate->lastmove; | |
800 | if ((movelist->move.piece & COLOR_MASK) != color) { | |
40
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801 | struct movetimeval *lastmovetstamp = &(movelist->move.timestamp); |
36
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802 | struct timeval currenttstamp; |
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803 | gettimeofday(¤ttstamp, NULL); |
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804 | micros += currenttstamp.tv_usec - lastmovetstamp->tv_usec; |
33 | 805 | sec = currenttstamp.tv_sec - lastmovetstamp->tv_sec; |
806 | if (sec >= time) { | |
807 | return 0; | |
808 | } | |
809 | ||
810 | time -= sec; | |
811 | } | |
812 | ||
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813 | sec = micros / 1e6L; |
33 | 814 | |
815 | if (sec >= time) { | |
816 | return 0; | |
817 | } | |
818 | ||
819 | time -= sec; | |
820 | ||
821 | return time; | |
822 | } else { | |
823 | return gameinfo->time; | |
824 | } | |
825 | } |