src/chess/rules.c

Wed, 16 Apr 2014 21:16:05 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 16 Apr 2014 21:16:05 +0200
changeset 40
47162a7621da
parent 36
ebe0c961e9a6
child 47
d726e4b46c33
permissions
-rw-r--r--

fixed Move struct size inconsistancy across plattforms

universe@19 1 /*
universe@19 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@19 3 *
universe@19 4 * Copyright 2014 Mike Becker. All rights reserved.
universe@19 5 *
universe@19 6 * Redistribution and use in source and binary forms, with or without
universe@19 7 * modification, are permitted provided that the following conditions are met:
universe@19 8 *
universe@19 9 * 1. Redistributions of source code must retain the above copyright
universe@19 10 * notice, this list of conditions and the following disclaimer.
universe@19 11 *
universe@19 12 * 2. Redistributions in binary form must reproduce the above copyright
universe@19 13 * notice, this list of conditions and the following disclaimer in the
universe@19 14 * documentation and/or other materials provided with the distribution.
universe@19 15 *
universe@19 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@19 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@19 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@19 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@19 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@19 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@19 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@19 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@19 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@19 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@19 26 * POSSIBILITY OF SUCH DAMAGE.
universe@19 27 *
universe@19 28 */
universe@19 29
universe@19 30 #include "rules.h"
universe@19 31 #include "chess.h"
universe@19 32 #include <string.h>
universe@23 33 #include <stdlib.h>
universe@36 34 #include <sys/time.h>
universe@23 35
universe@23 36 void gamestate_cleanup(GameState *gamestate) {
universe@23 37 MoveList *elem;
universe@23 38 elem = gamestate->movelist;
universe@23 39 while (elem) {
universe@23 40 MoveList *cur = elem;
universe@23 41 elem = elem->next;
universe@23 42 free(cur);
universe@23 43 };
universe@23 44 }
universe@23 45
universe@23 46 static void addmove(GameState* gamestate, Move *move) {
universe@23 47 MoveList *elem = malloc(sizeof(MoveList));
universe@23 48 elem->next = NULL;
universe@23 49 elem->move = *move;
universe@23 50
universe@40 51 struct timeval curtimestamp;
universe@40 52 gettimeofday(&curtimestamp, NULL);
universe@40 53 elem->move.timestamp.tv_sec = curtimestamp.tv_sec;
universe@40 54 elem->move.timestamp.tv_usec = curtimestamp.tv_usec;
universe@33 55
universe@23 56 if (gamestate->lastmove) {
universe@40 57 struct movetimeval *lasttstamp = &(gamestate->lastmove->move.timestamp);
universe@40 58 uint64_t sec = curtimestamp.tv_sec - lasttstamp->tv_sec;
universe@36 59 suseconds_t micros;
universe@40 60 if (curtimestamp.tv_usec < lasttstamp->tv_usec) {
universe@40 61 micros = 1e6L-(lasttstamp->tv_usec - curtimestamp.tv_usec);
universe@33 62 sec--;
universe@33 63 } else {
universe@40 64 micros = curtimestamp.tv_usec - lasttstamp->tv_usec;
universe@33 65 }
universe@33 66
universe@33 67 elem->move.movetime.tv_sec = sec;
universe@36 68 elem->move.movetime.tv_usec = micros;
universe@33 69
universe@23 70 gamestate->lastmove->next = elem;
universe@23 71 gamestate->lastmove = elem;
universe@23 72 } else {
universe@36 73 elem->move.movetime.tv_usec = 0;
universe@33 74 elem->move.movetime.tv_sec = 0;
universe@23 75 gamestate->movelist = gamestate->lastmove = elem;
universe@23 76 }
universe@23 77 }
universe@19 78
universe@19 79 char getpiecechr(uint8_t piece) {
universe@19 80 switch (piece & PIECE_MASK) {
universe@19 81 case ROOK: return 'R';
universe@19 82 case KNIGHT: return 'N';
universe@19 83 case BISHOP: return 'B';
universe@19 84 case QUEEN: return 'Q';
universe@19 85 case KING: return 'K';
universe@19 86 default: return '\0';
universe@19 87 }
universe@19 88 }
universe@19 89
universe@19 90 uint8_t getpiece(char c) {
universe@19 91 switch (c) {
universe@19 92 case 'R': return ROOK;
universe@19 93 case 'N': return KNIGHT;
universe@19 94 case 'B': return BISHOP;
universe@19 95 case 'Q': return QUEEN;
universe@19 96 case 'K': return KING;
universe@19 97 default: return 0;
universe@19 98 }
universe@19 99 }
universe@19 100
universe@23 101 static int getlocation(GameState *gamestate, Move *move) {
universe@19 102 uint8_t piece = move->piece & PIECE_MASK;
universe@19 103 switch (piece) {
universe@23 104 case PAWN: return pawn_getlocation(gamestate, move);
universe@23 105 case ROOK: return rook_getlocation(gamestate, move);
universe@23 106 case KNIGHT: return knight_getlocation(gamestate, move);
universe@23 107 case BISHOP: return bishop_getlocation(gamestate, move);
universe@23 108 case QUEEN: return queen_getlocation(gamestate, move);
universe@23 109 case KING: return king_getlocation(gamestate, move);
universe@19 110 default: return INVALID_MOVE_SYNTAX;
universe@19 111 }
universe@19 112 }
universe@19 113
universe@23 114 void apply_move(GameState *gamestate, Move *move) {
universe@19 115 uint8_t piece = move->piece & PIECE_MASK;
universe@19 116 uint8_t color = move->piece & COLOR_MASK;
universe@19 117
universe@19 118 /* en passant capture */
universe@19 119 if (move->capture && piece == PAWN &&
universe@23 120 mdst(gamestate->board, move) == 0) {
universe@23 121 gamestate->board[move->fromrow][move->tofile] = 0;
universe@19 122 }
universe@19 123
universe@19 124 /* remove old en passant threats */
universe@19 125 for (uint8_t file = 0 ; file < 8 ; file++) {
universe@23 126 gamestate->board[3][file] &= ~ENPASSANT_THREAT;
universe@23 127 gamestate->board[4][file] &= ~ENPASSANT_THREAT;
universe@19 128 }
universe@19 129
universe@19 130 /* add new en passant threat */
universe@19 131 if (piece == PAWN && (
universe@19 132 (move->fromrow == 1 && move->torow == 3) ||
universe@19 133 (move->fromrow == 6 && move->torow == 4))) {
universe@19 134 move->piece |= ENPASSANT_THREAT;
universe@19 135 }
universe@19 136
universe@19 137 /* move (and maybe capture or promote) */
universe@23 138 msrc(gamestate->board, move) = 0;
universe@19 139 if (move->promotion) {
universe@23 140 mdst(gamestate->board, move) = move->promotion;
universe@19 141 } else {
universe@23 142 mdst(gamestate->board, move) = move->piece;
universe@19 143 }
universe@19 144
universe@19 145 /* castling */
universe@19 146 if (piece == KING &&
universe@19 147 move->fromfile == fileidx('e')) {
universe@19 148
universe@19 149 if (move->tofile == fileidx('g')) {
universe@23 150 gamestate->board[move->torow][fileidx('h')] = 0;
universe@23 151 gamestate->board[move->torow][fileidx('f')] = color|ROOK;
universe@19 152 } else if (move->tofile == fileidx('c')) {
universe@23 153 gamestate->board[move->torow][fileidx('a')] = 0;
universe@23 154 gamestate->board[move->torow][fileidx('d')] = color|ROOK;
universe@19 155 }
universe@19 156 }
universe@28 157
universe@23 158 addmove(gamestate, move);
universe@19 159 }
universe@19 160
universe@29 161 static _Bool validate_move_rules(GameState *gamestate, Move *move) {
universe@19 162 /* validate indices (don't trust opponent) */
universe@19 163 if (!chkidx(move)) {
universe@19 164 return 0;
universe@19 165 }
universe@19 166
universe@21 167 /* must move */
universe@21 168 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
universe@21 169 return 0;
universe@21 170 }
universe@21 171
universe@19 172 /* does piece exist */
universe@29 173 if (msrc(gamestate->board, move) != move->piece) {
universe@29 174 return 0;
universe@29 175 }
universe@19 176
universe@19 177 /* can't capture own pieces */
universe@29 178 if ((mdst(gamestate->board, move) & COLOR_MASK)
universe@29 179 == (move->piece & COLOR_MASK)) {
universe@19 180 return 0;
universe@19 181 }
universe@19 182
universe@19 183 /* validate individual rules */
universe@19 184 switch (move->piece & PIECE_MASK) {
universe@19 185 case PAWN:
universe@29 186 return pawn_chkrules(gamestate, move) &&
universe@29 187 !pawn_isblocked(gamestate, move);
universe@19 188 case ROOK:
universe@29 189 return rook_chkrules(move) &&
universe@29 190 !rook_isblocked(gamestate, move);
universe@19 191 case KNIGHT:
universe@29 192 return knight_chkrules(move); /* knight is never blocked */
universe@19 193 case BISHOP:
universe@29 194 return bishop_chkrules(move) &&
universe@29 195 !bishop_isblocked(gamestate, move);
universe@19 196 case QUEEN:
universe@29 197 return queen_chkrules(move) &&
universe@29 198 !queen_isblocked(gamestate, move);
universe@19 199 case KING:
universe@29 200 return king_chkrules(gamestate, move) &&
universe@29 201 !king_isblocked(gamestate, move);
universe@19 202 default:
universe@29 203 return 0;
universe@19 204 }
universe@29 205 }
universe@29 206
universe@29 207 _Bool validate_move(GameState *gamestate, Move *move) {
universe@19 208
universe@29 209 _Bool result = validate_move_rules(gamestate, move);
universe@29 210
universe@29 211 /* cancel processing to save resources */
universe@25 212 if (!result) {
universe@25 213 return 0;
universe@25 214 }
universe@25 215
universe@28 216 /* find kings for check validation */
universe@29 217 uint8_t piececolor = (move->piece & COLOR_MASK);
universe@29 218
universe@28 219 uint8_t mykingfile = 0, mykingrow = 0, opkingfile = 0, opkingrow = 0;
universe@28 220 for (uint8_t row = 0 ; row < 8 ; row++) {
universe@28 221 for (uint8_t file = 0 ; file < 8 ; file++) {
universe@28 222 if (gamestate->board[row][file] ==
universe@28 223 (piececolor == WHITE?WKING:BKING)) {
universe@28 224 mykingfile = file;
universe@28 225 mykingrow = row;
universe@28 226 } else if (gamestate->board[row][file] ==
universe@28 227 (piececolor == WHITE?BKING:WKING)) {
universe@28 228 opkingfile = file;
universe@28 229 opkingrow = row;
universe@28 230 }
universe@28 231 }
universe@28 232 }
universe@28 233
universe@28 234 /* simulation move for check validation */
universe@28 235 GameState simulation;
universe@28 236 memcpy(&simulation, gamestate, sizeof(GameState));
universe@28 237 apply_move(&simulation, move);
universe@28 238
universe@28 239 /* don't move into or stay in check position */
universe@28 240 if (is_covered(&simulation, mykingrow, mykingfile,
universe@28 241 opponent_color(piececolor))) {
universe@28 242 return 0;
universe@28 243 }
universe@19 244
universe@25 245 /* correct check and checkmate flags (move is still valid) */
universe@29 246 Move threats[16];
universe@29 247 uint8_t threatcount;
universe@29 248 move->check = get_threats(&simulation, opkingrow, opkingfile,
universe@29 249 piececolor, threats, &threatcount);
universe@19 250
universe@28 251 if (move->check) {
universe@28 252 /* determine possible escape fields */
universe@28 253 _Bool canescape = 0;
universe@28 254 for (int dr = -1 ; dr <= 1 && !canescape ; dr++) {
universe@28 255 for (int df = -1 ; df <= 1 && !canescape ; df++) {
universe@28 256 if (!(dr == 0 && df == 0) &&
universe@28 257 isidx(opkingrow + dr) && isidx(opkingfile + df)) {
universe@28 258
universe@28 259 /* escape field neither blocked nor covered */
universe@28 260 if ((simulation.board[opkingrow + dr][opkingfile + df]
universe@28 261 & COLOR_MASK) != opponent_color(piececolor)) {
universe@28 262 canescape |= !is_covered(&simulation,
universe@28 263 opkingrow + dr, opkingfile + df, piececolor);
universe@28 264 }
universe@28 265 }
universe@28 266 }
universe@28 267 }
universe@29 268 /* can't escape, can he capture? */
universe@29 269 if (!canescape && threatcount == 1) {
universe@29 270 canescape = is_attacked(&simulation, threats[0].fromrow,
universe@29 271 threats[0].fromfile, opponent_color(piececolor));
universe@29 272 }
universe@29 273
universe@29 274 /* can't capture, can he block? */
universe@29 275 if (!canescape && threatcount == 1) {
universe@29 276 Move *threat = &(threats[0]);
universe@29 277 uint8_t threatpiece = threat->piece & PIECE_MASK;
universe@29 278
universe@29 279 /* knight, pawns and the king cannot be blocked */
universe@29 280 if (threatpiece == BISHOP || threatpiece == ROOK
universe@29 281 || threatpiece == QUEEN) {
universe@29 282 if (threat->fromrow == threat->torow) {
universe@29 283 /* rook aspect (on row) */
universe@29 284 int d = threat->tofile > threat->fromfile ? 1 : -1;
universe@29 285 uint8_t file = threat->fromfile;
universe@29 286 while (!canescape && file != threat->tofile - d) {
universe@29 287 file += d;
universe@29 288 canescape |= is_protected(&simulation,
universe@29 289 threat->torow, file, opponent_color(piececolor));
universe@29 290 }
universe@29 291 } else if (threat->fromfile == threat->tofile) {
universe@29 292 /* rook aspect (on file) */
universe@29 293 int d = threat->torow > threat->fromrow ? 1 : -1;
universe@29 294 uint8_t row = threat->fromrow;
universe@29 295 while (!canescape && row != threat->torow - d) {
universe@29 296 row += d;
universe@29 297 canescape |= is_protected(&simulation,
universe@29 298 row, threat->tofile, opponent_color(piececolor));
universe@29 299 }
universe@29 300 } else {
universe@29 301 /* bishop aspect */
universe@29 302 int dr = move->torow > move->fromrow ? 1 : -1;
universe@29 303 int df = move->tofile > move->fromfile ? 1 : -1;
universe@29 304
universe@29 305 uint8_t row = move->fromrow;
universe@29 306 uint8_t file = move->fromfile;
universe@29 307 while (!canescape && file != move->tofile - df
universe@29 308 && row != move->torow - dr) {
universe@29 309 row += dr;
universe@29 310 file += df;
universe@29 311 canescape |= is_protected(&simulation, row, file,
universe@29 312 opponent_color(piececolor));
universe@29 313 }
universe@29 314 }
universe@29 315 }
universe@29 316 }
universe@29 317
universe@28 318 if (!canescape) {
universe@29 319 gamestate->checkmate = 1;
universe@28 320 }
universe@28 321 }
universe@28 322
universe@28 323 return 1;
universe@19 324 }
universe@19 325
universe@23 326 int eval_move(GameState *gamestate, char *mstr, Move *move) {
universe@19 327 memset(move, 0, sizeof(Move));
universe@19 328 move->fromfile = POS_UNSPECIFIED;
universe@19 329 move->fromrow = POS_UNSPECIFIED;
universe@19 330
universe@19 331 size_t len = strlen(mstr);
universe@19 332
universe@19 333 /* evaluate check/checkmate flags */
universe@19 334 if (mstr[len-1] == '+') {
universe@19 335 len--; mstr[len] = '\0';
universe@19 336 move->check = 1;
universe@19 337 } else if (mstr[len-1] == '#') {
universe@19 338 len--; mstr[len] = '\0';
universe@27 339 /* ignore - validation should set game state */
universe@19 340 }
universe@19 341
universe@19 342 /* evaluate promotion */
universe@19 343 if (len > 3 && mstr[len-2] == '=') {
universe@19 344 move->promotion = getpiece(mstr[len-1]);
universe@19 345 if (!move->promotion) {
universe@19 346 return INVALID_MOVE_SYNTAX;
universe@19 347 } else {
universe@23 348 move->promotion |= gamestate->mycolor;
universe@19 349 len -= 2;
universe@19 350 mstr[len] = 0;
universe@19 351 }
universe@19 352 }
universe@19 353
universe@19 354 if (len == 2) {
universe@19 355 /* pawn move (e.g. "e4") */
universe@19 356 move->piece = PAWN;
universe@19 357 move->tofile = fileidx(mstr[0]);
universe@19 358 move->torow = rowidx(mstr[1]);
universe@19 359 } else if (len == 3) {
universe@19 360 if (strcmp(mstr, "O-O") == 0) {
universe@19 361 /* king side castling */
universe@19 362 move->piece = KING;
universe@19 363 move->fromfile = fileidx('e');
universe@19 364 move->tofile = fileidx('g');
universe@23 365 move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
universe@19 366 } else {
universe@19 367 /* move (e.g. "Nf3") */
universe@19 368 move->piece = getpiece(mstr[0]);
universe@19 369 move->tofile = fileidx(mstr[1]);
universe@19 370 move->torow = rowidx(mstr[2]);
universe@19 371 }
universe@19 372
universe@19 373 } else if (len == 4) {
universe@19 374 move->piece = getpiece(mstr[0]);
universe@19 375 if (!move->piece) {
universe@19 376 move->piece = PAWN;
universe@19 377 move->fromfile = fileidx(mstr[0]);
universe@19 378 }
universe@19 379 if (mstr[1] == 'x') {
universe@19 380 /* capture (e.g. "Nxf3", "dxe5") */
universe@19 381 move->capture = 1;
universe@19 382 } else {
universe@19 383 /* move (e.g. "Ndf3", "N2c3", "e2e4") */
universe@19 384 if (isfile(mstr[1])) {
universe@19 385 move->fromfile = fileidx(mstr[1]);
universe@19 386 if (move->piece == PAWN) {
universe@19 387 move->piece = 0;
universe@19 388 }
universe@19 389 } else {
universe@19 390 move->fromrow = rowidx(mstr[1]);
universe@19 391 }
universe@19 392 }
universe@19 393 move->tofile = fileidx(mstr[2]);
universe@19 394 move->torow = rowidx(mstr[3]);
universe@19 395 } else if (len == 5) {
universe@19 396 if (strcmp(mstr, "O-O-O") == 0) {
universe@19 397 /* queen side castling "O-O-O" */
universe@19 398 move->piece = KING;
universe@19 399 move->fromfile = fileidx('e');
universe@19 400 move->tofile = fileidx('c');
universe@23 401 move->fromrow = move->torow = gamestate->mycolor == WHITE ? 0 : 7;
universe@19 402 } else {
universe@19 403 move->piece = getpiece(mstr[0]);
universe@19 404 if (mstr[2] == 'x') {
universe@19 405 move->capture = 1;
universe@19 406 if (move->piece) {
universe@19 407 /* capture (e.g. "Ndxf3") */
universe@19 408 move->fromfile = fileidx(mstr[1]);
universe@19 409 } else {
universe@19 410 /* long notation capture (e.g. "e5xf6") */
universe@19 411 move->piece = PAWN;
universe@19 412 move->fromfile = fileidx(mstr[0]);
universe@19 413 move->fromrow = rowidx(mstr[1]);
universe@19 414 }
universe@19 415 } else {
universe@19 416 /* long notation move (e.g. "Nc5a4") */
universe@19 417 move->fromfile = fileidx(mstr[1]);
universe@19 418 move->fromrow = rowidx(mstr[2]);
universe@19 419 }
universe@19 420 move->tofile = fileidx(mstr[3]);
universe@19 421 move->torow = rowidx(mstr[4]);
universe@19 422 }
universe@19 423 } else if (len == 6) {
universe@19 424 /* long notation capture (e.g. "Nc5xf3") */
universe@19 425 if (mstr[3] == 'x') {
universe@19 426 move->capture = 1;
universe@19 427 move->piece = getpiece(mstr[0]);
universe@19 428 move->fromfile = fileidx(mstr[1]);
universe@19 429 move->fromrow = rowidx(mstr[2]);
universe@19 430 move->tofile = fileidx(mstr[4]);
universe@19 431 move->torow = rowidx(mstr[5]);
universe@19 432 }
universe@19 433 }
universe@19 434
universe@19 435
universe@19 436 if (move->piece) {
universe@23 437 if (move->piece == PAWN
universe@23 438 && move->torow == (gamestate->mycolor==WHITE?7:0)
universe@19 439 && !move->promotion) {
universe@19 440 return NEED_PROMOTION;
universe@19 441 }
universe@19 442
universe@23 443 move->piece |= gamestate->mycolor;
universe@19 444 if (move->fromfile == POS_UNSPECIFIED
universe@19 445 || move->fromrow == POS_UNSPECIFIED) {
universe@23 446 return getlocation(gamestate, move);
universe@19 447 } else {
universe@19 448 return chkidx(move) ? VALID_MOVE_SYNTAX : INVALID_POSITION;
universe@19 449 }
universe@19 450 } else {
universe@19 451 return INVALID_MOVE_SYNTAX;
universe@19 452 }
universe@19 453 }
universe@29 454
universe@29 455 _Bool get_threats(GameState *gamestate, uint8_t row, uint8_t file,
universe@29 456 uint8_t color, Move *threats, uint8_t *threatcount) {
universe@29 457 Move candidates[16];
universe@29 458 int candidatecount = 0;
universe@29 459 for (uint8_t r = 0 ; r < 8 ; r++) {
universe@29 460 for (uint8_t f = 0 ; f < 8 ; f++) {
universe@29 461 if ((gamestate->board[r][f] & COLOR_MASK) == color) {
universe@29 462 memset(&(candidates[candidatecount]), 0, sizeof(Move));
universe@29 463 candidates[candidatecount].piece = gamestate->board[r][f];
universe@29 464 candidates[candidatecount].fromrow = r;
universe@29 465 candidates[candidatecount].fromfile = f;
universe@29 466 candidates[candidatecount].torow = row;
universe@29 467 candidates[candidatecount].tofile = file;
universe@29 468 candidatecount++;
universe@29 469 }
universe@29 470 }
universe@29 471 }
universe@29 472
universe@29 473 if (threatcount) {
universe@29 474 *threatcount = 0;
universe@29 475 }
universe@29 476
universe@29 477
universe@29 478 _Bool result = 0;
universe@29 479
universe@29 480 for (int i = 0 ; i < candidatecount ; i++) {
universe@29 481 if (validate_move_rules(gamestate, &(candidates[i]))) {
universe@29 482 result = 1;
universe@29 483 if (threats && threatcount) {
universe@29 484 threats[(*threatcount)++] = candidates[i];
universe@29 485 }
universe@29 486 }
universe@29 487 }
universe@29 488
universe@29 489 return result;
universe@29 490 }
universe@29 491
universe@29 492 _Bool get_real_threats(GameState *gamestate, uint8_t row, uint8_t file,
universe@29 493 uint8_t color, Move *threats, uint8_t *threatcount) {
universe@29 494
universe@29 495 Move candidates[16];
universe@29 496 uint8_t candidatecount;
universe@29 497 if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
universe@29 498
universe@29 499 if (threatcount) {
universe@29 500 *threatcount = 0;
universe@29 501 }
universe@29 502 _Bool result = 0;
universe@29 503 uint8_t kingfile = 0, kingrow = 0;
universe@29 504 for (uint8_t row = 0 ; row < 8 ; row++) {
universe@29 505 for (uint8_t file = 0 ; file < 8 ; file++) {
universe@29 506 if ((gamestate->board[row][file] & COLOR_MASK) == color) {
universe@29 507 kingfile = file;
universe@29 508 kingrow = row;
universe@29 509 }
universe@29 510 }
universe@29 511 }
universe@29 512
universe@29 513 for (uint8_t i = 0 ; i < candidatecount ; i++) {
universe@29 514 GameState simulation;
universe@29 515 memcpy(&simulation, gamestate, sizeof(GameState));
universe@29 516 apply_move(&simulation, &(candidates[i]));
universe@29 517 if (!is_covered(&simulation, kingrow, kingfile,
universe@29 518 opponent_color(color))) {
universe@29 519 result = 1;
universe@29 520 if (threats && threatcount) {
universe@29 521 threats[(*threatcount)++] = candidates[i];
universe@29 522 }
universe@29 523 }
universe@29 524 }
universe@29 525
universe@29 526 return result;
universe@29 527 } else {
universe@29 528 return 0;
universe@29 529 }
universe@29 530 }
universe@29 531
universe@29 532 _Bool is_protected(GameState *gamestate, uint8_t row, uint8_t file,
universe@29 533 uint8_t color) {
universe@29 534
universe@29 535 Move threats[16];
universe@29 536 uint8_t threatcount;
universe@29 537 if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
universe@29 538 for (int i = 0 ; i < threatcount ; i++) {
universe@29 539 if (threats[i].piece != (color|KING)) {
universe@29 540 return 1;
universe@29 541 }
universe@29 542 }
universe@29 543 return 0;
universe@29 544 } else {
universe@29 545 return 0;
universe@29 546 }
universe@29 547 }
universe@33 548
universe@33 549 uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate,
universe@33 550 uint8_t color) {
universe@33 551 if (!gameinfo->timecontrol) {
universe@33 552 return 0;
universe@33 553 }
universe@33 554
universe@33 555 if (gamestate->movelist) {
universe@33 556 uint16_t time = gameinfo->time;
universe@36 557 suseconds_t micros = 0;
universe@33 558
universe@33 559 MoveList *movelist = color == WHITE ?
universe@33 560 gamestate->movelist : gamestate->movelist->next;
universe@33 561
universe@33 562 while (movelist) {
universe@33 563 time += gameinfo->addtime;
universe@33 564
universe@40 565 struct movetimeval *movetime = &(movelist->move.movetime);
universe@33 566 if (movetime->tv_sec >= time) {
universe@33 567 return 0;
universe@33 568 }
universe@33 569
universe@33 570 time -= movetime->tv_sec;
universe@36 571 micros += movetime->tv_usec;
universe@33 572
universe@33 573 movelist = movelist->next ? movelist->next->next : NULL;
universe@33 574 }
universe@33 575
universe@33 576 time_t sec;
universe@33 577 movelist = gamestate->lastmove;
universe@33 578 if ((movelist->move.piece & COLOR_MASK) != color) {
universe@40 579 struct movetimeval *lastmovetstamp = &(movelist->move.timestamp);
universe@36 580 struct timeval currenttstamp;
universe@36 581 gettimeofday(&currenttstamp, NULL);
universe@36 582 micros += currenttstamp.tv_usec - lastmovetstamp->tv_usec;
universe@33 583 sec = currenttstamp.tv_sec - lastmovetstamp->tv_sec;
universe@33 584 if (sec >= time) {
universe@33 585 return 0;
universe@33 586 }
universe@33 587
universe@33 588 time -= sec;
universe@33 589 }
universe@33 590
universe@36 591 sec = micros / 1e6L;
universe@33 592
universe@33 593 if (sec >= time) {
universe@33 594 return 0;
universe@33 595 }
universe@33 596
universe@33 597 time -= sec;
universe@33 598
universe@33 599 return time;
universe@33 600 } else {
universe@33 601 return gameinfo->time;
universe@33 602 }
universe@33 603 }

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