Sun, 11 Aug 2024 16:29:09 +0200 |
Mike Becker |
redesign FPS counter
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Thu, 18 Apr 2024 22:53:55 +0200 |
Mike Becker |
consistently refer to windows by ID - fixes #381
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Tue, 16 Apr 2024 22:20:17 +0200 |
Mike Becker |
implement mouse motion and key press events
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Tue, 16 Apr 2024 22:06:17 +0200 |
Mike Becker |
left and right are to distinguish...
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Fri, 12 Apr 2024 22:23:31 +0200 |
Mike Becker |
remove unnecessary parameters
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Fri, 12 Apr 2024 22:22:07 +0200 |
Mike Becker |
use fancy named parameters for asc_text()
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Fri, 12 Apr 2024 22:03:15 +0200 |
Mike Becker |
improve ui/text.h interface a lot
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Mon, 01 Apr 2024 19:01:04 +0200 |
Mike Becker |
create new UI subdir
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Mon, 01 Apr 2024 18:54:19 +0200 |
Mike Becker |
remove unnecessary scene container
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Fri, 29 Mar 2024 00:03:25 +0100 |
Mike Becker |
make the timer have nanoseconds precision
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Thu, 28 Mar 2024 23:30:21 +0100 |
Mike Becker |
simplify how transforms work
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Tue, 26 Mar 2024 20:37:21 +0100 |
Mike Becker |
create own compilation unit for GL context - fixes shader not being created per context
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Fri, 15 Mar 2024 00:06:59 +0100 |
Mike Becker |
add camera and render groups
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Wed, 06 Mar 2024 23:38:17 +0100 |
Mike Becker |
invert the logic of converting between specialized nodes and the generic interface
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Wed, 06 Mar 2024 23:08:03 +0100 |
Mike Becker |
add behavior nodes + restructure test program
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