1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/shader/font_vtx.glsl Wed Nov 08 23:17:07 2023 +0100 1.3 @@ -0,0 +1,12 @@ 1.4 +#version 400 core 1.5 + 1.6 +in vec2 position; 1.7 +out vec2 texcoord; 1.8 + 1.9 +uniform mat4 projection; 1.10 +uniform mat4 model; 1.11 + 1.12 +void main(void) { 1.13 + gl_Position = projection*model*vec4(position, 0.0, 1.0); 1.14 + texcoord = position; 1.15 +}