--- a/shader/font_vtx.glsl Wed Nov 08 23:17:07 2023 +0100 +++ b/shader/font_vtx.glsl Wed Nov 15 22:51:40 2023 +0100 @@ -1,6 +1,6 @@ #version 400 core -in vec2 position; +layout(location = 0) in vec2 position; out vec2 texcoord; uniform mat4 projection; @@ -8,5 +8,5 @@ void main(void) { gl_Position = projection*model*vec4(position, 0.0, 1.0); - texcoord = position; + texcoord = vec2(model[0].x, model[1].y)*position; }