1.1 --- a/shader/font_vtx.glsl Wed Nov 08 23:17:07 2023 +0100 1.2 +++ b/shader/font_vtx.glsl Wed Nov 15 22:51:40 2023 +0100 1.3 @@ -1,6 +1,6 @@ 1.4 #version 400 core 1.5 1.6 -in vec2 position; 1.7 +layout(location = 0) in vec2 position; 1.8 out vec2 texcoord; 1.9 1.10 uniform mat4 projection; 1.11 @@ -8,5 +8,5 @@ 1.12 1.13 void main(void) { 1.14 gl_Position = projection*model*vec4(position, 0.0, 1.0); 1.15 - texcoord = position; 1.16 + texcoord = vec2(model[0].x, model[1].y)*position; 1.17 }