shader/font_vtx.glsl

changeset 16
c5dde81b6fb2
parent 15
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equal deleted inserted replaced
15:362b7659dc76 16:c5dde81b6fb2
1 #version 400 core 1 #version 400 core
2 2
3 in vec2 position; 3 layout(location = 0) in vec2 position;
4 out vec2 texcoord; 4 out vec2 texcoord;
5 5
6 uniform mat4 projection; 6 uniform mat4 projection;
7 uniform mat4 model; 7 uniform mat4 model;
8 8
9 void main(void) { 9 void main(void) {
10 gl_Position = projection*model*vec4(position, 0.0, 1.0); 10 gl_Position = projection*model*vec4(position, 0.0, 1.0);
11 texcoord = position; 11 texcoord = vec2(model[0].x, model[1].y)*position;
12 } 12 }

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