shader/font_vtx.glsl@c5dde81b6fb2
shader/font_vtx.glsl
Wed, 15 Nov 2023 22:51:40 +0100
- author
- Mike Becker <universe@uap-core.de>
- date
- Wed, 15 Nov 2023 22:51:40 +0100
- changeset 16
- c5dde81b6fb2
- parent 15
-
362b7659dc76
- permissions
- -rw-r--r--
add text rendering and demo FPS counter
#version 400 core
layout(location = 0) in vec2 position;
out vec2 texcoord;
uniform mat4 projection;
uniform mat4 model;
void main(void) {
gl_Position = projection*model*vec4(position, 0.0, 1.0);
texcoord = vec2(model[0].x, model[1].y)*position;
}