shader/font_vtx.glsl

changeset 15
362b7659dc76
child 16
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equal deleted inserted replaced
14:9dbfc0031887 15:362b7659dc76
1 #version 400 core
2
3 in vec2 position;
4 out vec2 texcoord;
5
6 uniform mat4 projection;
7 uniform mat4 model;
8
9 void main(void) {
10 gl_Position = projection*model*vec4(position, 0.0, 1.0);
11 texcoord = position;
12 }

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