Wed, 08 Nov 2023 23:17:07 +0100
add shader loading and unloading
universe@15 | 1 | #version 400 core |
universe@15 | 2 | |
universe@15 | 3 | in vec2 position; |
universe@15 | 4 | out vec2 texcoord; |
universe@15 | 5 | |
universe@15 | 6 | uniform mat4 projection; |
universe@15 | 7 | uniform mat4 model; |
universe@15 | 8 | |
universe@15 | 9 | void main(void) { |
universe@15 | 10 | gl_Position = projection*model*vec4(position, 0.0, 1.0); |
universe@15 | 11 | texcoord = position; |
universe@15 | 12 | } |