Fri, 15 Mar 2024 00:06:59 +0100
add camera and render groups
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362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
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1 | #version 400 core |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
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2 | |
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c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
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3 | layout(location = 0) in vec2 position; |
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362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
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4 | out vec2 texcoord; |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
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5 | |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
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6 | uniform mat4 projection; |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
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7 | uniform mat4 model; |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
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8 | |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
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9 | void main(void) { |
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
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10 | gl_Position = projection*model*vec4(position, 0.0, 1.0); |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
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11 | texcoord = vec2(model[0].x, model[1].y)*position; |
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362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
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changeset
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12 | } |