Fri, 15 Mar 2024 00:06:59 +0100
add camera and render groups
1 #version 400 core
2
3 layout(location = 0) in vec2 position;
4 out vec2 texcoord;
5
6 uniform mat4 projection;
7 uniform mat4 model;
8
9 void main(void) {
10 gl_Position = projection*model*vec4(position, 0.0, 1.0);
11 texcoord = vec2(model[0].x, model[1].y)*position;
12 }