shader/font_vtx.glsl

Mon, 04 Mar 2024 21:16:46 +0100

author
Mike Becker <universe@uap-core.de>
date
Mon, 04 Mar 2024 21:16:46 +0100
changeset 32
86468a71dd73
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

add transformation matrix

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1 #version 400 core
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2
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3 layout(location = 0) in vec2 position;
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4 out vec2 texcoord;
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5
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6 uniform mat4 projection;
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7 uniform mat4 model;
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8
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9 void main(void) {
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10 gl_Position = projection*model*vec4(position, 0.0, 1.0);
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11 texcoord = vec2(model[0].x, model[1].y)*position;
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12 }

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