shader/font_vtx.glsl

Mon, 04 Mar 2024 21:16:46 +0100

author
Mike Becker <universe@uap-core.de>
date
Mon, 04 Mar 2024 21:16:46 +0100
changeset 32
86468a71dd73
parent 16
c5dde81b6fb2
permissions
-rw-r--r--

add transformation matrix

     1 #version 400 core
     3 layout(location = 0) in vec2 position;
     4 out vec2 texcoord;
     6 uniform mat4 projection;
     7 uniform mat4 model;
     9 void main(void) {
    10     gl_Position = projection*model*vec4(position, 0.0, 1.0);
    11     texcoord = vec2(model[0].x, model[1].y)*position;
    12 }

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