Thu, 21 Mar 2024 20:34:33 +0100
minor improvements
0 | 1 | # Copyright 2023 Mike Becker. All rights reserved. |
2 | # | |
3 | # Redistribution and use in source and binary forms, with or without | |
4 | # modification, are permitted provided that the following conditions are met: | |
5 | # | |
6 | # 1. Redistributions of source code must retain the above copyright | |
7 | # notice, this list of conditions and the following disclaimer. | |
8 | # | |
9 | # 2. Redistributions in binary form must reproduce the above copyright | |
10 | # notice, this list of conditions and the following disclaimer in the | |
11 | # documentation and/or other materials provided with the distribution. | |
12 | # | |
13 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
14 | # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 | # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
16 | # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
17 | # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
18 | # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
19 | # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
20 | # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
21 | # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
22 | # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
23 | # POSSIBILITY OF SUCH DAMAGE. | |
24 | # | |
25 | ||
26 | include ../config.mk | |
27 | ||
28 | BUILD_DIR=../build/lib | |
29 | ||
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30 | SRC = context.c error.c window.c files.c shader.c font.c text.c \ |
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31 | scene.c camera.c primitives.c |
0 | 32 | |
33 | OBJ = $(SRC:%.c=$(BUILD_DIR)/%.o) | |
34 | ||
35 | all: $(BUILD_DIR)/libascension.a FORCE | |
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36 | @echo "You have successfully ascended." |
0 | 37 | |
38 | $(BUILD_DIR)/libascension.a: $(OBJ) | |
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39 | @echo "Creating library..." |
0 | 40 | $(AR) $(ARFLAGS) $@ $^ |
41 | ||
42 | FORCE: | |
43 | ||
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44 | $(BUILD_DIR)/camera.o: camera.c ascension/camera.h ascension/datatypes.h |
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45 | @echo "Compiling $<" |
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46 | $(CC) -o $@ $(CFLAGS) -c $< |
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47 | |
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48 | $(BUILD_DIR)/context.o: context.c ascension/context.h \ |
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49 | ascension/datatypes.h ascension/window.h ascension/primitives.h \ |
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50 | ascension/mesh.h ascension/scene.h ascension/transform.h \ |
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51 | ascension/camera.h ascension/font.h ascension/error.h ascension/utils.h \ |
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52 | ascension/shader.h |
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53 | @echo "Compiling $<" |
0 | 54 | $(CC) -o $@ $(CFLAGS) -c $< |
55 | ||
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56 | $(BUILD_DIR)/error.o: error.c ascension/context.h ascension/datatypes.h \ |
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57 | ascension/window.h ascension/primitives.h ascension/mesh.h \ |
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58 | ascension/scene.h ascension/transform.h ascension/camera.h \ |
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59 | ascension/font.h ascension/error.h ascension/utils.h |
11 | 60 | @echo "Compiling $<" |
61 | $(CC) -o $@ $(CFLAGS) -c $< | |
62 | ||
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63 | $(BUILD_DIR)/files.o: files.c ascension/files.h ascension/error.h |
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64 | @echo "Compiling $<" |
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65 | $(CC) -o $@ $(CFLAGS) -c $< |
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66 | |
11 | 67 | $(BUILD_DIR)/font.o: font.c ascension/font.h ascension/context.h \ |
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68 | ascension/datatypes.h ascension/window.h ascension/primitives.h \ |
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69 | ascension/mesh.h ascension/scene.h ascension/transform.h \ |
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70 | ascension/camera.h ascension/font.h ascension/error.h |
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71 | @echo "Compiling $<" |
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72 | $(CC) -o $@ $(CFLAGS) -c $< |
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73 | |
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74 | $(BUILD_DIR)/primitives.o: primitives.c ascension/primitives.h \ |
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75 | ascension/mesh.h ascension/error.h ascension/context.h \ |
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76 | ascension/datatypes.h ascension/window.h ascension/primitives.h \ |
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77 | ascension/scene.h ascension/transform.h ascension/camera.h \ |
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78 | ascension/font.h |
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79 | @echo "Compiling $<" |
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80 | $(CC) -o $@ $(CFLAGS) -c $< |
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81 | |
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82 | $(BUILD_DIR)/scene.o: scene.c ascension/scene.h ascension/datatypes.h \ |
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83 | ascension/transform.h ascension/camera.h ascension/error.h \ |
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84 | ascension/context.h ascension/window.h ascension/primitives.h \ |
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85 | ascension/mesh.h ascension/scene.h ascension/font.h ascension/shader.h |
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86 | @echo "Compiling $<" |
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87 | $(CC) -o $@ $(CFLAGS) -c $< |
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88 | |
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89 | $(BUILD_DIR)/shader.o: shader.c ascension/shader.h ascension/files.h \ |
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90 | ascension/error.h |
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91 | @echo "Compiling $<" |
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92 | $(CC) -o $@ $(CFLAGS) -c $< |
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93 | |
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94 | $(BUILD_DIR)/text.o: text.c ascension/text.h ascension/font.h \ |
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95 | ascension/scene.h ascension/datatypes.h ascension/transform.h \ |
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96 | ascension/camera.h ascension/context.h ascension/window.h \ |
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97 | ascension/primitives.h ascension/mesh.h ascension/error.h \ |
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98 | ascension/shader.h |
7 | 99 | @echo "Compiling $<" |
100 | $(CC) -o $@ $(CFLAGS) -c $< | |
101 | ||
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102 | $(BUILD_DIR)/window.o: window.c ascension/window.h ascension/datatypes.h \ |
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103 | ascension/primitives.h ascension/mesh.h ascension/scene.h \ |
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104 | ascension/transform.h ascension/camera.h ascension/context.h \ |
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105 | ascension/window.h ascension/font.h ascension/error.h ascension/utils.h |
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106 | @echo "Compiling $<" |
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107 | $(CC) -o $@ $(CFLAGS) -c $< |
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108 |