Wed, 10 Apr 2024 19:35:14 +0200
add convenience function to add nodes to the UI of the active window
0 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * Copyright 2023 Mike Becker. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions are met: | |
7 | * | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | * 2. Redistributions in binary form must reproduce the above copyright | |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the distribution. | |
14 | * | |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
25 | * POSSIBILITY OF SUCH DAMAGE. | |
26 | */ | |
27 | ||
48 | 28 | #include "ascension/core.h" |
29 | #include <ascension/ui.h> | |
30 | ||
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
31 | #include <cx/printf.h> |
0 | 32 | |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
33 | static void update_fps_counter(AscSceneNode *node) { |
46
d3285aed65b3
make the timer have nanoseconds precision
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
34 | static uint64_t last_fps = 0; |
d3285aed65b3
make the timer have nanoseconds precision
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
35 | static uint64_t debounce = ASC_NANOS_SECOND - 1; |
d3285aed65b3
make the timer have nanoseconds precision
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
36 | debounce += asc_context.frame_nanos; |
d3285aed65b3
make the timer have nanoseconds precision
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
37 | // only update text every seconds |
d3285aed65b3
make the timer have nanoseconds precision
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
38 | if (debounce >= ASC_NANOS_SECOND) { |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
39 | debounce = 0; |
46
d3285aed65b3
make the timer have nanoseconds precision
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
40 | uint64_t fps = ASC_NANOS_SECOND; |
d3285aed65b3
make the timer have nanoseconds precision
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
41 | fps /= asc_context.frame_nanos; |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
42 | if (fps != last_fps) { |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
43 | last_fps = fps; |
46
d3285aed65b3
make the timer have nanoseconds precision
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
44 | snprintf(asc_text_data(node)->text, 11, "%"PRIu64" FPS", fps); |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
45 | asc_node_update(node); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
46 | } |
0 | 47 | } |
48 | } | |
49 | ||
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
50 | static void create_fps_counter(void) { |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
51 | asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
52 | asc_ink_rgb(255, 0, 0); |
46
d3285aed65b3
make the timer have nanoseconds precision
Mike Becker <universe@uap-core.de>
parents:
45
diff
changeset
|
53 | AscSceneNode* node = asc_text(10, 10, "XXXXXXX FPS"); |
36
e26b4ac1661c
invert the logic of converting between specialized nodes and the generic interface
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
54 | asc_scene_add_behavior(node, update_fps_counter); |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
46
diff
changeset
|
55 | asc_scene_node_link(asc_window_active->ui, node); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
56 | } |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
57 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
58 | static void update_score_counter(AscSceneNode *node) { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
59 | // tie to bottom left of the screen |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
60 | if (asc_window_active->resized) { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
61 | asc_vec2i bottom_left = asc_window_active->dimensions; |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
62 | asc_vec2i scale = asc_get_scale2d(node); |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
63 | asc_set_position2d( |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
64 | node, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
65 | bottom_left.x - scale.width - 10, |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
66 | bottom_left.y - scale.height - 10 |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
67 | ); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
68 | } |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
69 | } |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
70 | |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
71 | static void create_score_counter(void) { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
72 | asc_set_font(asc_font(ASC_FONT_BOLD, 14)); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
73 | asc_ink_rgb(0, 255, 0); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
74 | AscSceneNode* node = asc_text(0, 0, "Score: 0"); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
75 | asc_scene_add_behavior(node, update_score_counter); |
47
44457f6cb0a2
remove unnecessary scene container
Mike Becker <universe@uap-core.de>
parents:
46
diff
changeset
|
76 | asc_scene_node_link(asc_window_active->ui, node); |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
77 | } |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
78 | |
0 | 79 | int main(int argc, char** argv) { |
80 | asc_context_initialize(); | |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
81 | if (asc_has_error()) { |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
82 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
83 | "Fatal Error",asc_get_error(),NULL); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
84 | return 1; |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
85 | } |
0 | 86 | |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
37
diff
changeset
|
87 | // create window |
0 | 88 | AscWindowSettings settings; |
89 | asc_window_settings_init_defaults(&settings); | |
36
e26b4ac1661c
invert the logic of converting between specialized nodes and the generic interface
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
90 | settings.title = "Snake"; |
7 | 91 | AscWindow *window = asc_window_initialize(0, &settings); |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
92 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
93 | // create UI elements |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
94 | create_fps_counter(); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
95 | create_score_counter(); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
96 | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
97 | |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
98 | // Main Loop |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
25
diff
changeset
|
99 | do { |
0 | 100 | // quit application on any error |
33
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
101 | if (asc_has_error()) { |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
102 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
103 | "Fatal Error", asc_get_error(), window->window); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
104 | asc_clear_error(); |
e7ddb52facd3
add behavior nodes + restructure test program
Mike Becker <universe@uap-core.de>
parents:
32
diff
changeset
|
105 | break; |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
106 | } |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
25
diff
changeset
|
107 | } while (asc_loop_next()); |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
108 | |
0 | 109 | asc_context_destroy(); |
110 | return 0; | |
111 | } | |
112 |