src/chess/knight.c

Mon, 31 Mar 2014 15:03:25 +0200

author
Mike Becker <universe@uap-core.de>
date
Mon, 31 Mar 2014 15:03:25 +0200
changeset 23
824c9522ce66
parent 19
6a26114297a1
child 47
d726e4b46c33
permissions
-rw-r--r--

introduced game state structure

universe@10 1 /*
universe@10 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
universe@10 3 *
universe@10 4 * Copyright 2014 Mike Becker. All rights reserved.
universe@10 5 *
universe@10 6 * Redistribution and use in source and binary forms, with or without
universe@10 7 * modification, are permitted provided that the following conditions are met:
universe@10 8 *
universe@10 9 * 1. Redistributions of source code must retain the above copyright
universe@10 10 * notice, this list of conditions and the following disclaimer.
universe@10 11 *
universe@10 12 * 2. Redistributions in binary form must reproduce the above copyright
universe@10 13 * notice, this list of conditions and the following disclaimer in the
universe@10 14 * documentation and/or other materials provided with the distribution.
universe@10 15 *
universe@10 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
universe@10 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
universe@10 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
universe@10 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
universe@10 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
universe@10 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
universe@10 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
universe@10 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
universe@10 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
universe@10 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
universe@10 26 * POSSIBILITY OF SUCH DAMAGE.
universe@10 27 *
universe@10 28 */
universe@10 29
universe@10 30 #include "knight.h"
universe@16 31 #include "rules.h"
universe@19 32 #include <stdlib.h>
universe@10 33
universe@16 34 _Bool knight_chkrules(Move *move) {
universe@16 35 int dx = abs(move->fromfile - move->tofile);
universe@16 36 int dy = abs(move->fromrow - move->torow);
universe@16 37
universe@16 38 return (dx == 2 && dy == 1) || (dx == 1 && dy == 2);
universe@10 39 }
universe@10 40
universe@23 41 static int knight_getloc_fixedrow(GameState *gamestate, Move *move) {
universe@16 42 int d = 3 - abs(move->fromrow - move->torow);
universe@16 43
universe@16 44 if (d == 1 || d == 2) {
universe@16 45 if (move->tofile < 6 &&
universe@23 46 gamestate->board[move->fromrow][move->tofile + d] == move->piece) {
universe@16 47 if (move->fromfile == POS_UNSPECIFIED) {
universe@16 48 move->fromfile = move->tofile + d;
universe@16 49 return VALID_MOVE_SYNTAX;
universe@16 50 } else {
universe@16 51 return AMBIGUOUS_MOVE;
universe@16 52 }
universe@16 53 }
universe@16 54 if (move->tofile > 1 &&
universe@23 55 gamestate->board[move->fromrow][move->tofile - d] == move->piece) {
universe@16 56 if (move->fromfile == POS_UNSPECIFIED) {
universe@16 57 move->fromfile = move->tofile - d;
universe@16 58 return VALID_MOVE_SYNTAX;
universe@16 59 } else {
universe@16 60 return AMBIGUOUS_MOVE;
universe@16 61 }
universe@16 62 }
universe@16 63 }
universe@16 64
universe@16 65 return INVALID_POSITION;
universe@10 66 }
universe@10 67
universe@23 68 static int knight_getloc_fixedfile(GameState *gamestate, Move *move) {
universe@16 69 int d = 3 - abs(move->fromfile - move->tofile);
universe@16 70
universe@16 71 if (d == 1 || d == 2) {
universe@16 72 if (move->torow < 6 &&
universe@23 73 gamestate->board[move->torow + d][move->fromfile] == move->piece) {
universe@16 74 if (move->fromrow == POS_UNSPECIFIED) {
universe@16 75 move->fromrow = move->torow + d;
universe@16 76 return VALID_MOVE_SYNTAX;
universe@16 77 } else {
universe@16 78 return AMBIGUOUS_MOVE;
universe@16 79 }
universe@16 80 }
universe@16 81 if (move->torow > 1 &&
universe@23 82 gamestate->board[move->torow - d][move->fromfile] == move->piece) {
universe@16 83 if (move->fromrow == POS_UNSPECIFIED) {
universe@16 84 move->fromrow = move->torow - d;
universe@16 85 return VALID_MOVE_SYNTAX;
universe@16 86 } else {
universe@16 87 return AMBIGUOUS_MOVE;
universe@16 88 }
universe@16 89 }
universe@16 90 }
universe@16 91
universe@16 92 return INVALID_POSITION;
universe@10 93 }
universe@16 94
universe@23 95 int knight_getlocation(GameState *gamestate, Move *move) {
universe@16 96
universe@16 97 if (move->fromfile != POS_UNSPECIFIED) {
universe@23 98 return knight_getloc_fixedfile(gamestate, move);
universe@16 99 }
universe@16 100
universe@16 101 if (move->fromrow != POS_UNSPECIFIED) {
universe@23 102 return knight_getloc_fixedrow(gamestate, move);
universe@16 103 }
universe@16 104
universe@16 105 for (int x = -2 ; x <= 2 ; x++) {
universe@16 106 if (x == 0) {
universe@16 107 continue;
universe@16 108 }
universe@16 109 for (int y = -2 ; y <= 2 ; y++) {
universe@16 110 if (y == 0 || y == x) {
universe@16 111 continue;
universe@16 112 }
universe@16 113 uint8_t cx = move->tofile + x;
universe@16 114 uint8_t cy = move->torow + y;
universe@16 115
universe@23 116 if (isidx(cx) && isidx(cy)
universe@23 117 && gamestate->board[cy][cx] == move->piece) {
universe@16 118 if (move->fromfile == POS_UNSPECIFIED
universe@16 119 && move->fromrow == POS_UNSPECIFIED) {
universe@16 120 move->fromfile = cx;
universe@16 121 move->fromrow = cy;
universe@16 122 } else {
universe@16 123 return AMBIGUOUS_MOVE;
universe@16 124 }
universe@16 125 }
universe@16 126 }
universe@16 127 }
universe@16 128
universe@16 129 if (move->fromfile == POS_UNSPECIFIED || move->fromrow == POS_UNSPECIFIED) {
universe@16 130 return INVALID_POSITION;
universe@16 131 } else {
universe@16 132 return VALID_MOVE_SYNTAX;
universe@16 133 }
universe@16 134 }

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