36 int dy = abs(move->fromrow - move->torow); |
36 int dy = abs(move->fromrow - move->torow); |
37 |
37 |
38 return (dx == 2 && dy == 1) || (dx == 1 && dy == 2); |
38 return (dx == 2 && dy == 1) || (dx == 1 && dy == 2); |
39 } |
39 } |
40 |
40 |
41 static int knight_getloc_fixedrow(Board board, Move *move) { |
41 static int knight_getloc_fixedrow(GameState *gamestate, Move *move) { |
42 int d = 3 - abs(move->fromrow - move->torow); |
42 int d = 3 - abs(move->fromrow - move->torow); |
43 |
43 |
44 if (d == 1 || d == 2) { |
44 if (d == 1 || d == 2) { |
45 if (move->tofile < 6 && |
45 if (move->tofile < 6 && |
46 board[move->fromrow][move->tofile + d] == move->piece) { |
46 gamestate->board[move->fromrow][move->tofile + d] == move->piece) { |
47 if (move->fromfile == POS_UNSPECIFIED) { |
47 if (move->fromfile == POS_UNSPECIFIED) { |
48 move->fromfile = move->tofile + d; |
48 move->fromfile = move->tofile + d; |
49 return VALID_MOVE_SYNTAX; |
49 return VALID_MOVE_SYNTAX; |
50 } else { |
50 } else { |
51 return AMBIGUOUS_MOVE; |
51 return AMBIGUOUS_MOVE; |
52 } |
52 } |
53 } |
53 } |
54 if (move->tofile > 1 && |
54 if (move->tofile > 1 && |
55 board[move->fromrow][move->tofile - d] == move->piece) { |
55 gamestate->board[move->fromrow][move->tofile - d] == move->piece) { |
56 if (move->fromfile == POS_UNSPECIFIED) { |
56 if (move->fromfile == POS_UNSPECIFIED) { |
57 move->fromfile = move->tofile - d; |
57 move->fromfile = move->tofile - d; |
58 return VALID_MOVE_SYNTAX; |
58 return VALID_MOVE_SYNTAX; |
59 } else { |
59 } else { |
60 return AMBIGUOUS_MOVE; |
60 return AMBIGUOUS_MOVE; |
63 } |
63 } |
64 |
64 |
65 return INVALID_POSITION; |
65 return INVALID_POSITION; |
66 } |
66 } |
67 |
67 |
68 static int knight_getloc_fixedfile(Board board, Move *move) { |
68 static int knight_getloc_fixedfile(GameState *gamestate, Move *move) { |
69 int d = 3 - abs(move->fromfile - move->tofile); |
69 int d = 3 - abs(move->fromfile - move->tofile); |
70 |
70 |
71 if (d == 1 || d == 2) { |
71 if (d == 1 || d == 2) { |
72 if (move->torow < 6 && |
72 if (move->torow < 6 && |
73 board[move->torow + d][move->fromfile] == move->piece) { |
73 gamestate->board[move->torow + d][move->fromfile] == move->piece) { |
74 if (move->fromrow == POS_UNSPECIFIED) { |
74 if (move->fromrow == POS_UNSPECIFIED) { |
75 move->fromrow = move->torow + d; |
75 move->fromrow = move->torow + d; |
76 return VALID_MOVE_SYNTAX; |
76 return VALID_MOVE_SYNTAX; |
77 } else { |
77 } else { |
78 return AMBIGUOUS_MOVE; |
78 return AMBIGUOUS_MOVE; |
79 } |
79 } |
80 } |
80 } |
81 if (move->torow > 1 && |
81 if (move->torow > 1 && |
82 board[move->torow - d][move->fromfile] == move->piece) { |
82 gamestate->board[move->torow - d][move->fromfile] == move->piece) { |
83 if (move->fromrow == POS_UNSPECIFIED) { |
83 if (move->fromrow == POS_UNSPECIFIED) { |
84 move->fromrow = move->torow - d; |
84 move->fromrow = move->torow - d; |
85 return VALID_MOVE_SYNTAX; |
85 return VALID_MOVE_SYNTAX; |
86 } else { |
86 } else { |
87 return AMBIGUOUS_MOVE; |
87 return AMBIGUOUS_MOVE; |
90 } |
90 } |
91 |
91 |
92 return INVALID_POSITION; |
92 return INVALID_POSITION; |
93 } |
93 } |
94 |
94 |
95 int knight_getlocation(Board board, Move *move) { |
95 int knight_getlocation(GameState *gamestate, Move *move) { |
96 |
96 |
97 if (move->fromfile != POS_UNSPECIFIED) { |
97 if (move->fromfile != POS_UNSPECIFIED) { |
98 return knight_getloc_fixedfile(board, move); |
98 return knight_getloc_fixedfile(gamestate, move); |
99 } |
99 } |
100 |
100 |
101 if (move->fromrow != POS_UNSPECIFIED) { |
101 if (move->fromrow != POS_UNSPECIFIED) { |
102 return knight_getloc_fixedrow(board, move); |
102 return knight_getloc_fixedrow(gamestate, move); |
103 } |
103 } |
104 |
104 |
105 for (int x = -2 ; x <= 2 ; x++) { |
105 for (int x = -2 ; x <= 2 ; x++) { |
106 if (x == 0) { |
106 if (x == 0) { |
107 continue; |
107 continue; |
111 continue; |
111 continue; |
112 } |
112 } |
113 uint8_t cx = move->tofile + x; |
113 uint8_t cx = move->tofile + x; |
114 uint8_t cy = move->torow + y; |
114 uint8_t cy = move->torow + y; |
115 |
115 |
116 if (isidx(cx) && isidx(cy) && board[cy][cx] == move->piece) { |
116 if (isidx(cx) && isidx(cy) |
|
117 && gamestate->board[cy][cx] == move->piece) { |
117 if (move->fromfile == POS_UNSPECIFIED |
118 if (move->fromfile == POS_UNSPECIFIED |
118 && move->fromrow == POS_UNSPECIFIED) { |
119 && move->fromrow == POS_UNSPECIFIED) { |
119 move->fromfile = cx; |
120 move->fromfile = cx; |
120 move->fromrow = cy; |
121 move->fromrow = cy; |
121 } else { |
122 } else { |