35 int dx = abs(move->fromfile - move->tofile); |
35 int dx = abs(move->fromfile - move->tofile); |
36 int dy = abs(move->fromrow - move->torow); |
36 int dy = abs(move->fromrow - move->torow); |
37 |
37 |
38 return (dx == 2 && dy == 1) || (dx == 1 && dy == 2); |
38 return (dx == 2 && dy == 1) || (dx == 1 && dy == 2); |
39 } |
39 } |
40 |
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41 static int knight_getloc_fixedrow(GameState *gamestate, Move *move) { |
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42 int d = 3 - abs(move->fromrow - move->torow); |
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43 |
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44 if (d == 1 || d == 2) { |
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45 if (move->tofile < 6 && |
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46 gamestate->board[move->fromrow][move->tofile + d] == move->piece) { |
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47 if (move->fromfile == POS_UNSPECIFIED) { |
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48 move->fromfile = move->tofile + d; |
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49 return VALID_MOVE_SYNTAX; |
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50 } else { |
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51 return AMBIGUOUS_MOVE; |
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52 } |
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53 } |
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54 if (move->tofile > 1 && |
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55 gamestate->board[move->fromrow][move->tofile - d] == move->piece) { |
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56 if (move->fromfile == POS_UNSPECIFIED) { |
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57 move->fromfile = move->tofile - d; |
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58 return VALID_MOVE_SYNTAX; |
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59 } else { |
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60 return AMBIGUOUS_MOVE; |
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61 } |
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62 } |
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63 } |
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64 |
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65 return INVALID_POSITION; |
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66 } |
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67 |
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68 static int knight_getloc_fixedfile(GameState *gamestate, Move *move) { |
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69 int d = 3 - abs(move->fromfile - move->tofile); |
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70 |
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71 if (d == 1 || d == 2) { |
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72 if (move->torow < 6 && |
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73 gamestate->board[move->torow + d][move->fromfile] == move->piece) { |
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74 if (move->fromrow == POS_UNSPECIFIED) { |
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75 move->fromrow = move->torow + d; |
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76 return VALID_MOVE_SYNTAX; |
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77 } else { |
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78 return AMBIGUOUS_MOVE; |
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79 } |
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80 } |
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81 if (move->torow > 1 && |
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82 gamestate->board[move->torow - d][move->fromfile] == move->piece) { |
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83 if (move->fromrow == POS_UNSPECIFIED) { |
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84 move->fromrow = move->torow - d; |
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85 return VALID_MOVE_SYNTAX; |
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86 } else { |
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87 return AMBIGUOUS_MOVE; |
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88 } |
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89 } |
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90 } |
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91 |
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92 return INVALID_POSITION; |
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93 } |
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94 |
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95 int knight_getlocation(GameState *gamestate, Move *move) { |
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96 |
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97 if (move->fromfile != POS_UNSPECIFIED) { |
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98 return knight_getloc_fixedfile(gamestate, move); |
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99 } |
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100 |
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101 if (move->fromrow != POS_UNSPECIFIED) { |
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102 return knight_getloc_fixedrow(gamestate, move); |
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103 } |
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104 |
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105 for (int x = -2 ; x <= 2 ; x++) { |
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106 if (x == 0) { |
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107 continue; |
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108 } |
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109 for (int y = -2 ; y <= 2 ; y++) { |
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110 if (y == 0 || y == x) { |
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111 continue; |
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112 } |
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113 uint8_t cx = move->tofile + x; |
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114 uint8_t cy = move->torow + y; |
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115 |
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116 if (isidx(cx) && isidx(cy) |
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117 && gamestate->board[cy][cx] == move->piece) { |
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118 if (move->fromfile == POS_UNSPECIFIED |
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119 && move->fromrow == POS_UNSPECIFIED) { |
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120 move->fromfile = cx; |
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121 move->fromrow = cy; |
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122 } else { |
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123 return AMBIGUOUS_MOVE; |
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124 } |
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125 } |
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126 } |
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127 } |
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128 |
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129 if (move->fromfile == POS_UNSPECIFIED || move->fromrow == POS_UNSPECIFIED) { |
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130 return INVALID_POSITION; |
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131 } else { |
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132 return VALID_MOVE_SYNTAX; |
|
133 } |
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134 } |
|