universe@10: /* universe@10: * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. universe@10: * universe@10: * Copyright 2014 Mike Becker. All rights reserved. universe@10: * universe@10: * Redistribution and use in source and binary forms, with or without universe@10: * modification, are permitted provided that the following conditions are met: universe@10: * universe@10: * 1. Redistributions of source code must retain the above copyright universe@10: * notice, this list of conditions and the following disclaimer. universe@10: * universe@10: * 2. Redistributions in binary form must reproduce the above copyright universe@10: * notice, this list of conditions and the following disclaimer in the universe@10: * documentation and/or other materials provided with the distribution. universe@10: * universe@10: * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" universe@10: * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE universe@10: * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE universe@10: * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE universe@10: * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR universe@10: * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF universe@10: * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS universe@10: * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN universe@10: * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) universe@10: * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE universe@10: * POSSIBILITY OF SUCH DAMAGE. universe@10: * universe@10: */ universe@10: universe@10: #include "knight.h" universe@16: #include "rules.h" universe@19: #include universe@10: universe@16: _Bool knight_chkrules(Move *move) { universe@16: int dx = abs(move->fromfile - move->tofile); universe@16: int dy = abs(move->fromrow - move->torow); universe@16: universe@16: return (dx == 2 && dy == 1) || (dx == 1 && dy == 2); universe@10: } universe@10: universe@23: static int knight_getloc_fixedrow(GameState *gamestate, Move *move) { universe@16: int d = 3 - abs(move->fromrow - move->torow); universe@16: universe@16: if (d == 1 || d == 2) { universe@16: if (move->tofile < 6 && universe@23: gamestate->board[move->fromrow][move->tofile + d] == move->piece) { universe@16: if (move->fromfile == POS_UNSPECIFIED) { universe@16: move->fromfile = move->tofile + d; universe@16: return VALID_MOVE_SYNTAX; universe@16: } else { universe@16: return AMBIGUOUS_MOVE; universe@16: } universe@16: } universe@16: if (move->tofile > 1 && universe@23: gamestate->board[move->fromrow][move->tofile - d] == move->piece) { universe@16: if (move->fromfile == POS_UNSPECIFIED) { universe@16: move->fromfile = move->tofile - d; universe@16: return VALID_MOVE_SYNTAX; universe@16: } else { universe@16: return AMBIGUOUS_MOVE; universe@16: } universe@16: } universe@16: } universe@16: universe@16: return INVALID_POSITION; universe@10: } universe@10: universe@23: static int knight_getloc_fixedfile(GameState *gamestate, Move *move) { universe@16: int d = 3 - abs(move->fromfile - move->tofile); universe@16: universe@16: if (d == 1 || d == 2) { universe@16: if (move->torow < 6 && universe@23: gamestate->board[move->torow + d][move->fromfile] == move->piece) { universe@16: if (move->fromrow == POS_UNSPECIFIED) { universe@16: move->fromrow = move->torow + d; universe@16: return VALID_MOVE_SYNTAX; universe@16: } else { universe@16: return AMBIGUOUS_MOVE; universe@16: } universe@16: } universe@16: if (move->torow > 1 && universe@23: gamestate->board[move->torow - d][move->fromfile] == move->piece) { universe@16: if (move->fromrow == POS_UNSPECIFIED) { universe@16: move->fromrow = move->torow - d; universe@16: return VALID_MOVE_SYNTAX; universe@16: } else { universe@16: return AMBIGUOUS_MOVE; universe@16: } universe@16: } universe@16: } universe@16: universe@16: return INVALID_POSITION; universe@10: } universe@16: universe@23: int knight_getlocation(GameState *gamestate, Move *move) { universe@16: universe@16: if (move->fromfile != POS_UNSPECIFIED) { universe@23: return knight_getloc_fixedfile(gamestate, move); universe@16: } universe@16: universe@16: if (move->fromrow != POS_UNSPECIFIED) { universe@23: return knight_getloc_fixedrow(gamestate, move); universe@16: } universe@16: universe@16: for (int x = -2 ; x <= 2 ; x++) { universe@16: if (x == 0) { universe@16: continue; universe@16: } universe@16: for (int y = -2 ; y <= 2 ; y++) { universe@16: if (y == 0 || y == x) { universe@16: continue; universe@16: } universe@16: uint8_t cx = move->tofile + x; universe@16: uint8_t cy = move->torow + y; universe@16: universe@23: if (isidx(cx) && isidx(cy) universe@23: && gamestate->board[cy][cx] == move->piece) { universe@16: if (move->fromfile == POS_UNSPECIFIED universe@16: && move->fromrow == POS_UNSPECIFIED) { universe@16: move->fromfile = cx; universe@16: move->fromrow = cy; universe@16: } else { universe@16: return AMBIGUOUS_MOVE; universe@16: } universe@16: } universe@16: } universe@16: } universe@16: universe@16: if (move->fromfile == POS_UNSPECIFIED || move->fromrow == POS_UNSPECIFIED) { universe@16: return INVALID_POSITION; universe@16: } else { universe@16: return VALID_MOVE_SYNTAX; universe@16: } universe@16: }