src/terminal-chess.h

Wed, 11 Jun 2014 15:38:01 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 11 Jun 2014 15:38:01 +0200
changeset 48
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parent 47
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child 50
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permissions
-rw-r--r--

added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 *
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4 * Copyright 2014 Mike Becker. All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without
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7 * modification, are permitted provided that the following conditions are met:
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8 *
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9 * 1. Redistributions of source code must retain the above copyright
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10 * notice, this list of conditions and the following disclaimer.
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11 *
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12 * 2. Redistributions in binary form must reproduce the above copyright
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13 * notice, this list of conditions and the following disclaimer in the
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14 * documentation and/or other materials provided with the distribution.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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26 * POSSIBILITY OF SUCH DAMAGE.
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27 *
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28 */
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29
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30 #include <stdlib.h>
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31 #include <stdio.h>
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32 #include <ncurses.h>
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33 #include "network.h"
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34 #include "chess/rules.h"
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35
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36 #ifndef TERMINAL_CHESS_H
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37 #define TERMINAL_CHESS_H
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38
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39 #ifdef __cplusplus
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40 extern "C" {
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41 #endif
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42
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43 typedef struct {
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44 GameInfo gameinfo;
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45 char* port;
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46 char* serverhost; /* NULL, if we are about to start a server */
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d726e4b46c33 refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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47 char* continuepgn;
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48 _Bool printhelp;
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49 _Bool singlemachine;
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50 } Settings;
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51
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52 #define is_server(settings) !((settings)->serverhost)
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53
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54 void dump_gameinfo(GameInfo *gameinfo);
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55
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56 int server_run(Settings* settings);
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57 int client_run(Settings* settings);
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58
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59 #ifdef __cplusplus
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60 }
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61 #endif
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62
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63 #endif /* TERMINAL_CHESS_H */
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64

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