Wed, 11 Jun 2014 15:38:01 +0200
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * |
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4 | * Copyright 2014 Mike Becker. All rights reserved. |
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5 | * |
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6 | * Redistribution and use in source and binary forms, with or without |
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7 | * modification, are permitted provided that the following conditions are met: |
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8 | * |
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9 | * 1. Redistributions of source code must retain the above copyright |
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10 | * notice, this list of conditions and the following disclaimer. |
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11 | * |
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12 | * 2. Redistributions in binary form must reproduce the above copyright |
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13 | * notice, this list of conditions and the following disclaimer in the |
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14 | * documentation and/or other materials provided with the distribution. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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17 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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18 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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19 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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20 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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21 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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22 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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23 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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24 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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25 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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26 | * POSSIBILITY OF SUCH DAMAGE. |
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27 | * |
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28 | */ |
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29 | |
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30 | #include <stdlib.h> |
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31 | #include <stdio.h> |
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32 | #include <ncurses.h> |
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33 | #include "network.h" |
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34 | #include "chess/rules.h" |
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35 | |
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36 | #ifndef TERMINAL_CHESS_H |
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37 | #define TERMINAL_CHESS_H |
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38 | |
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39 | #ifdef __cplusplus |
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40 | extern "C" { |
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41 | #endif |
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42 | |
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43 | typedef struct { |
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44 | GameInfo gameinfo; |
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45 | char* port; |
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46 | char* serverhost; /* NULL, if we are about to start a server */ |
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refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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47 | char* continuepgn; |
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48 | _Bool printhelp; |
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49 | _Bool singlemachine; |
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50 | } Settings; |
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51 | |
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52 | #define is_server(settings) !((settings)->serverhost) |
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53 | |
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54 | void dump_gameinfo(GameInfo *gameinfo); |
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55 | |
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56 | int server_run(Settings* settings); |
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57 | int client_run(Settings* settings); |
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58 | |
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59 | #ifdef __cplusplus |
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60 | } |
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61 | #endif |
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62 | |
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63 | #endif /* TERMINAL_CHESS_H */ |
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