Wed, 11 Jun 2014 15:38:01 +0200
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2014 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ #include <stdlib.h> #include <stdio.h> #include <ncurses.h> #include "network.h" #include "chess/rules.h" #ifndef TERMINAL_CHESS_H #define TERMINAL_CHESS_H #ifdef __cplusplus extern "C" { #endif typedef struct { GameInfo gameinfo; char* port; char* serverhost; /* NULL, if we are about to start a server */ char* continuepgn; _Bool printhelp; _Bool singlemachine; } Settings; #define is_server(settings) !((settings)->serverhost) void dump_gameinfo(GameInfo *gameinfo); int server_run(Settings* settings); int client_run(Settings* settings); #ifdef __cplusplus } #endif #endif /* TERMINAL_CHESS_H */