Thu, 21 Mar 2024 23:00:39 +0100
increase maximum possible number of 2D layers
shader/sprite_vtx.glsl | file | annotate | diff | comparison | revisions |
--- a/shader/sprite_vtx.glsl Thu Mar 21 22:23:00 2024 +0100 +++ b/shader/sprite_vtx.glsl Thu Mar 21 23:00:39 2024 +0100 @@ -10,7 +10,7 @@ void main(void) { vec4 pos = projection*model*vec4(position.x, position.y, 0, 1.0); // apply depth - pos.z = depth / -256.0; + pos.z = depth / -1024.0; gl_Position = pos; texcoord = vec2(model[0].x, model[1].y)*position; }