increase maximum possible number of 2D layers

Thu, 21 Mar 2024 23:00:39 +0100

author
Mike Becker <universe@uap-core.de>
date
Thu, 21 Mar 2024 23:00:39 +0100
changeset 42
cc912686f663
parent 41
df81d493716e
child 43
5a8c31904e44

increase maximum possible number of 2D layers

shader/sprite_vtx.glsl file | annotate | diff | comparison | revisions
--- a/shader/sprite_vtx.glsl	Thu Mar 21 22:23:00 2024 +0100
+++ b/shader/sprite_vtx.glsl	Thu Mar 21 23:00:39 2024 +0100
@@ -10,7 +10,7 @@
 void main(void) {
     vec4 pos = projection*model*vec4(position.x, position.y, 0, 1.0);
     // apply depth
-    pos.z = depth / -256.0;
+    pos.z = depth / -1024.0;
     gl_Position = pos;
     texcoord = vec2(model[0].x, model[1].y)*position;
 }

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