Thu, 21 Mar 2024 23:00:39 +0100
increase maximum possible number of 2D layers
1 #version 400 core
3 layout(location = 0) in vec2 position;
4 out vec2 texcoord;
6 uniform mat4 projection;
7 uniform mat4 model;
8 uniform float depth;
10 void main(void) {
11 vec4 pos = projection*model*vec4(position.x, position.y, 0, 1.0);
12 // apply depth
13 pos.z = depth / -1024.0;
14 gl_Position = pos;
15 texcoord = vec2(model[0].x, model[1].y)*position;
16 }