shader/sprite_vtx.glsl

changeset 42
cc912686f663
parent 41
df81d493716e
equal deleted inserted replaced
41:df81d493716e 42:cc912686f663
8 uniform float depth; 8 uniform float depth;
9 9
10 void main(void) { 10 void main(void) {
11 vec4 pos = projection*model*vec4(position.x, position.y, 0, 1.0); 11 vec4 pos = projection*model*vec4(position.x, position.y, 0, 1.0);
12 // apply depth 12 // apply depth
13 pos.z = depth / -256.0; 13 pos.z = depth / -1024.0;
14 gl_Position = pos; 14 gl_Position = pos;
15 texcoord = vec2(model[0].x, model[1].y)*position; 15 texcoord = vec2(model[0].x, model[1].y)*position;
16 } 16 }

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