# HG changeset patch # User Mike Becker # Date 1711058439 -3600 # Node ID cc912686f663cb5d2b7a564c88613877c67a345e # Parent df81d493716ee2af281333ba5c86eb2c465a8579 increase maximum possible number of 2D layers diff -r df81d493716e -r cc912686f663 shader/sprite_vtx.glsl --- a/shader/sprite_vtx.glsl Thu Mar 21 22:23:00 2024 +0100 +++ b/shader/sprite_vtx.glsl Thu Mar 21 23:00:39 2024 +0100 @@ -10,7 +10,7 @@ void main(void) { vec4 pos = projection*model*vec4(position.x, position.y, 0, 1.0); // apply depth - pos.z = depth / -256.0; + pos.z = depth / -1024.0; gl_Position = pos; texcoord = vec2(model[0].x, model[1].y)*position; }